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3f98dd46c9 |
@@ -1,30 +1,36 @@
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import copy
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import sys
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import os
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# Keep project-specific submodule path if needed
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sys.path.insert(0, os.path.join(os.path.dirname(__file__), 'submodules', 'gesture_detection'))
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import numpy as np
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import cv2
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import csv
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from config import Config
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from skeleton.mediapipe_detector import MediaPipeDetector
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from skeleton.oak_pose_detector import OakPoseDetector
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from gesture_control.special_gestures import SpecialGestureDetector
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from gesture_control.arm_control import ArmController
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from gesture_control.arm_control import (
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ArmControllerMethod1, ArmControllerMethod2, ArmControllerMethod3, ArmControllerMethod4
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)
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from ml_gestures_dynamic.predict import DynamicGesturePredictor
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#from geom_controll.arm_control import ArmController
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from robot.simulated_robot import DummySimRobot
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from robot.debug_robot import DebugRobot
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from camera.factory import create_camera
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def main():
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# Все параметры
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light = False
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cfg = Config()
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# Детектор скелета
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# Skeleton detector
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if cfg.POSE_DETECTOR == 'oak':
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if cfg.CAMERA_TYPE == 'web':
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print(f"При вычислении скелета на oak, можно пользоваться только этой же камерой для захвата видео!")
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print("При вычислении скелета на oak, можно пользоваться только этой же камерой для захвата видео!")
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return
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detector = OakPoseDetector(
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model_type=cfg.OAK_MODEL_TYPE,
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@@ -34,17 +40,16 @@ def main():
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camera = None
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else:
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detector = MediaPipeDetector()
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# Захват кадра с камеры
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camera = create_camera(camera_type=cfg.CAMERA_TYPE, camera_id=cfg.CAMERA_ID, mirror=cfg.MIRROR_CAMERA)
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# Детектор статичных жестов
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# Static gestures detector
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special_detector = SpecialGestureDetector(
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mode=cfg.SPECIAL_GESTURE_MODE,
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model_path=cfg.ML_GESTURE_MODEL,
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class_names=cfg.ML_GESTURE_CLASSES
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)
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# Динамические жесты
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# Dynamic gestures
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dynamic_predictor = None
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if cfg.DYNAMIC_GESTURE['enabled']:
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dynamic_predictor = DynamicGesturePredictor(
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@@ -53,36 +58,43 @@ def main():
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cfg.DYNAMIC_GESTURE['window_size'],
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cfg.DYNAMIC_GESTURE['threshold']
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)
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# Геометрический контроллер скоростей
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arm_control = ArmController(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
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# Создаем папку для статистики
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# Controllers for all 4 methods
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controller_method1 = ArmControllerMethod1(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
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controller_method2 = ArmControllerMethod2(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
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controller_method3 = ArmControllerMethod3(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
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controller_method4 = ArmControllerMethod4(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
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active_method = 1 # default method on start: 1
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# Stats folder
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stats_dir = './stats'
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if not os.path.exists(stats_dir):
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os.makedirs(stats_dir)
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print(f"Создана дирректория для статистики: {stats_dir}")
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# Тип робота: симуляция - с игрой, дебаг - просто печать команды в консоль
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# Robot
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if cfg.ROBOT_MODE == 'simulator':
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robot = DummySimRobot(cfg, stats_path=stats_dir)
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else:
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robot = DebugRobot()
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enabled = False
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# включение управления жестами
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cross_cooldown = 0
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light_cooldown = 0
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LIGHT_COOLDOWN_FRAMES = 30
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CROSS_COOLDOWN_FRAMES = 30
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last_dynamic = None
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dynamic_counter = 0
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dome_processed = False
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fire_latched = False # to fire once per gesture
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while True:
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# Получение кадра и скелета в зависимости от типа скелетного детектора
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# Frame + skeleton
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if cfg.POSE_DETECTOR == 'oak':
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frame, landmarks = detector.get_frame_and_pose()
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if frame is None:
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continue
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h, w, _ = frame.shape
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else:
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frame = camera.get_frame()
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if frame is None:
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@@ -92,35 +104,65 @@ def main():
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landmarks = result['landmarks']
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else:
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landmarks = None
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h, w, _ = frame.shape
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linear, angular = 0.0, 0.0
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if landmarks is not None:
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# Статический жест
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# Special static gesture
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special = special_detector.predict(landmarks)
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# Вкл/выкл управления жестами
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if special == 'dome' and cross_cooldown == 0:
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# Gesture roles per method:
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# Methods 1-3: 'cross' toggles Move, 'dome' fires
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# Method 4: 'dome' toggles Move, 'cross' fires
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if active_method == 4:
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toggle_gesture = 'dome'
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fire_gesture = 'cross'
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else:
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toggle_gesture = 'cross'
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fire_gesture = 'dome'
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# Toggle Move ON/OFF via gestures
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if special == toggle_gesture and cross_cooldown == 0:
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enabled = not enabled
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cross_cooldown = CROSS_COOLDOWN_FRAMES
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print(f"Move toggled to: {'ON' if enabled else 'OFF'}")
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if cross_cooldown > 0:
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cross_cooldown -= 1
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# Тушение
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if enabled:
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if special == 'cross' and not dome_processed:
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robot.send_fire_ext_burst_cmd()
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dome_processed = True
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elif special != 'cross':
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dome_processed = False
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# Скорости из рук
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linear, angular = arm_control.compute_speeds(landmarks)
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# Fire burst (latched once per gesture instance)
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if special == fire_gesture and not fire_latched:
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robot.send_fire_ext_burst_cmd()
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fire_latched = True
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print("Fire burst!")
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elif special != fire_gesture:
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fire_latched = False
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# Lights toggle on 'light' for any method
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if special == 'light' and light_cooldown == 0:
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light = not light
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light_cooldown = LIGHT_COOLDOWN_FRAMES
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print(f"Lights: {'On' if light else 'Off'}")
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if light_cooldown > 0:
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light_cooldown -= 1
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# Speeds from active method
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if active_method == 1:
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linear, angular = controller_method1.compute_speeds(landmarks, frame_shape=frame.shape)
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elif active_method == 2:
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linear, angular = controller_method2.compute_speeds(landmarks, frame_shape=frame.shape)
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elif active_method == 3:
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linear, angular = controller_method3.compute_speeds(landmarks, frame_shape=frame.shape)
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elif active_method == 4:
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linear, angular = controller_method4.compute_speeds(landmarks, frame_shape=frame.shape)
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# Send speeds
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if enabled:
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robot.send_speed_cmd(linear, angular)
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else:
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robot.send_speed_cmd(0.0, 0.0)
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# Динамический жест
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# Dynamic gesture
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dynamic_gesture = None
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if dynamic_predictor:
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dynamic_predictor.add_frame(landmarks)
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@@ -128,50 +170,103 @@ def main():
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if dynamic_gesture:
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last_dynamic = dynamic_gesture
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dynamic_counter = 30
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'''
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if enabled:
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if dynamic_gesture == 'wave_left':
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robot.reset_position()
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elif dynamic_gesture == 'wave_right':
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robot.restart()
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'''
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# Отрисовка
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# Drawing
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if cfg.POSE_DETECTOR == 'oak':
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vis = detector.draw_landmarks(frame, landmarks) if landmarks is not None else frame
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else:
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vis = detector.draw_landmarks(frame, result['pose_landmarks']) if landmarks is not None else frame
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cv2.putText(vis, f"Move: {'ON' if enabled else 'OFF'}", (10, 30), cv2.FONT_HERSHEY_SIMPLEX, 1, (0,255,0) if enabled else (0,0,255), 2)
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cv2.putText(vis, f"L:{linear:.2f} A:{angular:.2f}", (10, 60), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255,255,0), 2)
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# Method-specific overlay
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if active_method == 1:
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vis = controller_method1.draw_overlay(vis, landmarks)
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elif active_method == 2:
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vis = controller_method2.draw_overlay(vis, landmarks)
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elif active_method == 3:
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vis = controller_method3.draw_overlay(vis, landmarks)
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elif active_method == 4:
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vis = controller_method4.draw_overlay(vis, landmarks)
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# HUD
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cv2.putText(vis, f"Move: {'ON' if enabled else 'OFF'}", (10, 30),
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cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 0) if enabled else (0, 0, 255), 2)
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cv2.putText(vis, f"L:{linear:.2f} A:{angular:.2f}", (10, 60),
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cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 0), 2)
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if special != 'none':
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cv2.putText(vis, f"Special: {special}", (10, 90), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255,255,0), 2)
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cv2.putText(vis, f"Special: {special}", (10, 90),
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cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 0), 2)
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if dynamic_counter > 0 and last_dynamic:
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cv2.putText(vis, f"Dynamic: {last_dynamic}", (10, 120), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0,255,255), 2)
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cv2.putText(vis, f"Dynamic: {last_dynamic}", (10, 120),
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cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 255, 255), 2)
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dynamic_counter -= 1
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cv2.putText(vis, f"Method: {active_method}", (10, 150),
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cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 255), 2)
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cv2.putText(vis, f"Lights: {'On' if light else 'Off'}", (10, 180),
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cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 255), 2)
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else:
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vis = frame
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cv2.putText(vis, "No pose detected", (10, 30), cv2.FONT_HERSHEY_SIMPLEX, 1, (0,0,255), 2)
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cv2.imshow('Camera', vis)
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cv2.putText(vis, "No pose detected", (10, 30),
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cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255), 2)
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big = cv2.resize(vis, (1200, 900))
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cv2.imshow('Camera', big)
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if not robot.step():
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break
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if cv2.waitKey(1) & 0xFF == ord('q'):
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curr_key = cv2.waitKey(1)
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if curr_key & 0xFF == ord('q'):
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break
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# Movement keyboard toggle on 'S' or 's'
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if curr_key & 0xFF in (ord('s'), ord('S')):
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enabled = not enabled
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print(f"Move toggled to: {'ON' if enabled else 'OFF'}")
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# Method switching keys (1, 2, 3, 4)
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if curr_key & 0xFF == ord('1'):
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active_method = 1
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enabled = False
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print("Switched to Method 1")
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elif curr_key & 0xFF == ord('2'):
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active_method = 2
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enabled = False
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print("Switched to Method 2")
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elif curr_key & 0xFF == ord('3'):
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active_method = 3
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enabled = False
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print("Switched to Method 3")
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elif curr_key & 0xFF == ord('4'):
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active_method = 4
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enabled = False
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print("Switched to Method 4 (grid, lm19)")
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# Pose saving (exclude method-switch keys 1-4)
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pose_codes = [ord('0') + i for i in range(10) if i not in (1, 2, 3, 4)]
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if curr_key & 0xFF in pose_codes and 'landmarks' in locals() and landmarks is not None:
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print('Button was pressed: ', curr_key)
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landmarks2 = copy.deepcopy(landmarks)
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correct_rows = landmarks2[:, 3] > 0.5
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for i in range(landmarks2.shape[0]):
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if not correct_rows[i]:
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landmarks2[i, :] = 0.
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data = list(np.ravel(landmarks2[:, 0:3]))
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with open("poses.csv", 'a') as f:
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writer = csv.writer(f, delimiter=';')
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writer.writerow(data + [curr_key - ord('0')])
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if cfg.POSE_DETECTOR == 'oak':
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detector.release()
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else:
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camera.release()
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detector.pose.close()
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cv2.destroyAllWindows()
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robot.quit()
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if __name__ == '__main__':
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main()
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Submodule submodules/gesture_detection updated: 096ee5143f...08c5b66ace
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Block a user