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dummy_simulation/robot/simulated_robot.py

400 lines
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Python

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import pygame
import math
import random
from submodules.robot_controller_base.robot_controller import RobotController
class Fire:
def __init__(self, x, y, radius):
self.x = x
self.y = y
self.radius = radius
class DummySimRobot(RobotController):
def __init__(self, config, stats_path='./stats'):
super().__init__(
fire_ext_max_capacity=config.INITIAL_FIRE_CHARGE,
collision_damage=config.COLLISION_DAMAGE,
k_sof=config.SCORE_PER_FIRE,
k_cas=1,
k_asset=1,
k_hp=1,
k_charge=1,
fall_damage=10
)
pygame.init()
self.width = config.MAP_WIDTH
self.height = config.MAP_HEIGHT
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.display.set_caption("Robot Simulator Extinguish Fires")
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont(None, 28)
border_thickness = config.BORDER_THICKNESS
if border_thickness > 0:
border_obstacles = [
(0, 0, self.width, border_thickness),
(0, self.height - border_thickness, self.width, border_thickness),
(0, 0, border_thickness, self.height),
(self.width - border_thickness, 0, border_thickness, self.height)
]
self.obstacles = list(config.MAP_OBSTACLES) + border_obstacles
else:
self.obstacles = list(config.MAP_OBSTACLES)
self.start = config.START_POS
self.finish = config.FINISH_POS
self.robot_radius = config.ROBOT_RADIUS
self.robot_image = None
if config.ROBOT_IMAGE_PATH:
try:
self.robot_image = pygame.image.load(config.ROBOT_IMAGE_PATH)
self.robot_image = pygame.transform.scale(self.robot_image, (self.robot_radius*2, self.robot_radius*2))
except:
pass
self.extinguish_radius = config.EXTINGUISH_RADIUS
self.extinguish_angle = math.radians(config.EXTINGUISH_ANGLE)
self.score_per_fire = config.SCORE_PER_FIRE
self.num_fires = config.NUM_FIRES
self.fire_radius = config.FIRE_RADIUS
self.extinguish_active = False
self.extinguish_timer = 0
self.extinguish_cooldown = 0
self.invincibility_timer = 0
self.x, self.y = self.start
self.angle = 0.0
self.linear_speed = 0.0
self.angular_speed = 0.0
self.game_over = False
self.won = False
self.fires = []
self._generate_fires()
# Параметры для сохранения статистики
self.stats_path = stats_path
self._stats_saved = False
self._last_stats_path = None
def _generate_fires(self):
self.fires.clear()
attempts = 0
margin = 30 # минимальное расстояние между центрами костров
while len(self.fires) < self.num_fires and attempts < 2000:
fx = random.randint(self.robot_radius + 10, self.width - self.robot_radius - 10)
fy = random.randint(self.robot_radius + 10, self.height - self.robot_radius - 10)
# Проверка: не на препятствии
if self._point_collides_with_obstacle(fx, fy, self.robot_radius):
attempts += 1
continue
# Проверка: не слишком близко к старту
if math.hypot(fx - self.start[0], fy - self.start[1]) < self.robot_radius * 3:
attempts += 1
continue
# Проверка: не слишком близко к финишу
if math.hypot(fx - self.finish[0], fy - self.finish[1]) < self.robot_radius * 3:
attempts += 1
continue
# Проверка: не пересекается с уже существующими кострами
overlap = False
for fire in self.fires:
if math.hypot(fx - fire.x, fy - fire.y) < 2 * self.fire_radius + margin:
overlap = True
break
if overlap:
attempts += 1
continue
self.fires.append(Fire(fx, fy, self.fire_radius))
attempts += 1
print(f"Сгенерировано {len(self.fires)} очагов возгорания")
def _point_collides_with_obstacle(self, x, y, radius):
for ox, oy, ow, oh in self.obstacles:
closest_x = max(ox, min(x, ox + ow))
closest_y = max(oy, min(y, oy + oh))
if math.hypot(x - closest_x, y - closest_y) < radius:
return True
return False
def _is_fire_in_front(self, fire):
"""Проверяет, находится ли огонь в зоне тушения"""
dx = fire.x - self.x
dy = fire.y - self.y
dist = math.hypot(dx, dy)
if dist > self.extinguish_radius:
return False
angle_to_fire = math.atan2(dy, dx)
angle_diff = angle_to_fire - self.angle
angle_diff = (angle_diff + math.pi) % (2*math.pi) - math.pi
return abs(angle_diff) <= self.extinguish_angle / 2
def send_speed_cmd(self, v, w):
"""Отправка команды скорости с проверкой заряда"""
self._check_time_init()
if self._charge_points == 0:
return 0, 0
v = min(max(-1, v), 1)
w = min(max(-1, w), 1)
self.linear_speed = v
self.angular_speed = w
return v, w
def send_fire_ext_burst_cmd(self):
"""Команда тушения огня"""
self._check_time_init()
if self.extinguish_cooldown > 0 or self.extinguish_active:
return False
if self._fire_ext_capacity <= 0:
return False
self.extinguish_active = True
self.extinguish_timer = 30
self.extinguish_cooldown = 10
self._fire_ext_capacity -= 1
extinguished = False
for fire in self.fires[:]:
if self._is_fire_in_front(fire):
self.fires.remove(fire)
self._register_exted_sof({
'x': fire.x,
'y': fire.y,
'radius': fire.radius
})
extinguished = True
break
return extinguished
def send_fire_ext_pose_cmd(self, horizontal_pose, vertical_pose):
"""Команда позиции огнетушителя"""
self._check_time_init()
raise NotImplementedError("Fire extinguish not implemented in DummySimRobot")
def send_pick_asset_cmd(self):
"""Команда подбора объекта"""
self._check_time_init()
raise NotImplementedError("Pick asset not implemented in DummySimRobot")
def send_lights_cmd(self):
"""Команда включения света"""
self._check_time_init()
raise NotImplementedError("Turn on the light not implemented in DummySimRobot")
def send_fall_reset_cmd(self):
"""Команда сброса после падения"""
self._check_time_init()
raise NotImplementedError("Fall can't be implemented DummySimRobot")
def update(self, dt=1/30.0):
if self.game_over or self.won:
return
# Уменьшение заряда
if self.linear_speed != 0:
self._decrease_charge(abs(self.linear_speed), dt)
# Обновление таймеров
if self.invincibility_timer > 0:
self.invincibility_timer -= 1
if self.extinguish_timer > 0:
self.extinguish_timer -= 1
if self.extinguish_timer == 0:
self.extinguish_active = False
if self.extinguish_cooldown > 0:
self.extinguish_cooldown -= 1
# Движение
self.angle += self.angular_speed * dt * 2
dx = self.linear_speed * math.cos(self.angle) * dt * 100
dy = self.linear_speed * math.sin(self.angle) * dt * 100
new_x = self.x + dx
new_y = self.y + dy
# Проверка: столкновение
if self._point_collides_with_obstacle(new_x, new_y, self.robot_radius):
if self.invincibility_timer == 0:
self._register_collision()
self.invincibility_timer = 30
else:
self.x, self.y = new_x, new_y
# Проверка победы/поражения
if math.hypot(self.x - self.finish[0], self.y - self.finish[1]) < self.robot_radius:
self.won = True
self._save_statistics()
if self._hit_points <= 0:
self.game_over = True
self._save_statistics()
if self._charge_points <= 0:
self.game_over = True
self._save_statistics()
def draw(self):
"""Отрисовка симуляции"""
self.screen.fill((255,255,255))
# Препятствия
for ox, oy, ow, oh in self.obstacles:
pygame.draw.rect(self.screen, (100,100,100), (ox, oy, ow, oh))
# Финиш
pygame.draw.circle(self.screen, (0,200,0), (int(self.finish[0]), int(self.finish[1])), self.robot_radius, 3)
# Костры
for fire in self.fires:
pygame.draw.circle(self.screen, (255,0,0), (int(fire.x), int(fire.y)), fire.radius)
pygame.draw.circle(self.screen, (255,100,0), (int(fire.x), int(fire.y)), fire.radius-3)
# Конус тушения
if self.extinguish_active:
cone_surface = pygame.Surface((self.width, self.height), pygame.SRCALPHA)
num_points = 20
points = [(self.x, self.y)]
half_angle = self.extinguish_angle / 2
cone_len = self.extinguish_radius
for i in range(num_points + 1):
angle = self.angle - half_angle + (self.extinguish_angle) * (i / num_points)
x = self.x + cone_len * math.cos(angle)
y = self.y + cone_len * math.sin(angle)
points.append((x, y))
if len(points) > 2:
pygame.draw.polygon(cone_surface, (0, 200, 255, 80), points)
self.screen.blit(cone_surface, (0, 0))
# Робот
if self.invincibility_timer > 0 and (self.invincibility_timer % 6 < 3):
pass # Мигание
else:
if self.robot_image:
rotated = pygame.transform.rotate(self.robot_image, -math.degrees(self.angle))
rect = rotated.get_rect(center=(int(self.x), int(self.y)))
self.screen.blit(rotated, rect)
else:
nose = (self.x + self.robot_radius * math.cos(self.angle),
self.y + self.robot_radius * math.sin(self.angle))
left = (self.x + self.robot_radius * math.cos(self.angle + 2.5),
self.y + self.robot_radius * math.sin(self.angle + 2.5))
right = (self.x + self.robot_radius * math.cos(self.angle - 2.5),
self.y + self.robot_radius * math.sin(self.angle - 2.5))
pygame.draw.polygon(self.screen, (0,0,255), [nose, left, right])
# Статистика
hp_text = self.font.render(f"HP: {self._hit_points}", True, (0,0,0))
charge_text = self.font.render(f"Charge: {self._charge_points:.1f}", True, (0,0,0))
fire_charge_text = self.font.render(f"Fire charges: {self._fire_ext_capacity}", True, (0,0,0))
score_text = self.font.render(f"Score: {self.get_score():.2f}", True, (0,0,0))
#fires_text = self.font.render(f"Fires left: {len(self.fires)}", True, (0,0,0))
self.screen.blit(hp_text, (10, 10))
self.screen.blit(charge_text, (10, 40))
self.screen.blit(fire_charge_text, (10, 70))
self.screen.blit(score_text, (10, 100))
# Конец игры
if self.game_over:
msg = self.font.render("GAME OVER Press R to restart", True, (255,0,0))
self.screen.blit(msg, (self.width//2 - 150, self.height//2))
elif self.won:
msg = self.font.render("YOU WIN! Press R to restart", True, (0,100,0))
self.screen.blit(msg, (self.width//2 - 120, self.height//2))
pygame.display.flip()
def _save_statistics(self):
"""Сохраняет статистику при окончании игры"""
if not self._stats_saved:
self._last_stats_path = self.dump_stats(save_path=self.stats_path)
self._stats_saved = True
print(f"\n{'='*50}")
print(f"GAME {'WON' if self.won else 'OVER'}")
print(f"Stats saved: {self._last_stats_path}")
print(self.get_str_status())
print(f"{'='*50}\n")
def handle_events(self):
"""Обработка событий pygame"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
self.restart()
elif event.key == pygame.K_BACKSPACE:
self.reset_position()
return True
def step(self):
"""Один шаг симуляции"""
if not self.handle_events():
return False
self.update()
self.draw()
self.clock.tick(30)
return True
def restart(self):
"""Перезапуск игры"""
self.x, self.y = self.start
self.angle = 0.0
self.linear_speed = 0.0
self.angular_speed = 0.0
# Сброс основных состояний
self._hit_points = self._start_hp
self._fire_ext_capacity = self._fire_ext_max_capacity
self._charge_points = self._start_charge
self._collisions.clear()
self._exted_sofs.clear()
self._found_casualty.clear()
self._found_assets.clear()
self._falls.clear()
self._start_time = None
# Сброс состояния симуляции
self.game_over = False
self.won = False
self.invincibility_timer = 0
self.extinguish_active = False
self.extinguish_timer = 0
self.extinguish_cooldown = 0
self._stats_saved = False
self._last_stats_path = None
# Новая генерация костров
self._generate_fires()
def reset_position(self):
"""Сброс позиции робота"""
if self.game_over or self.won:
return
self.x, self.y = self.start
self.angle = 0.0
self.linear_speed = 0.0
self.angular_speed = 0.0
def quit(self):
"""Завершение pygame"""
pygame.quit()