clean up all controll

main
Eliza Moscovskaya 1 month ago
parent b051f2a658
commit 988ce22d01

@ -1,47 +0,0 @@
class Config:
# ===== Камера =====
CAMERA_ID = 0
MIRROR_CAMERA = True
# ===== Управление руками (скорости) =====
ARM_CONTROL = {
'linear_arm': 'right',
'angular_arm': 'left',
'max_speed_linear': 1.0,
'max_speed_angular': 1.0,
'dead_zone': 0.2,
'debug': False
# минимальное относительное смещение для отклика
}
# ===== Специальные жесты =====
SPECIAL_GESTURE_MODE = 'ml' #ml #geometric
ML_GESTURE_MODEL = '/home/ubuntu/sirius/models/rf/special_gestures_rf.pkl'
ML_GESTURE_CLASSES = ['dome', 'cross', 'none']
DYNAMIC_GESTURE = {
'enabled': True, # включить/выключить
'model_path': '/home/ubuntu/sirius/models/lstm/dynamic_model.h5',
'classes_path': '/home/ubuntu/sirius/models/lstm/dynamic_model_classes.pkl',
'window_size': 14, # длина буфера
'threshold': 0.8, # порог уверенности
'actions': {
'wave_left': 'reset', # при жесте wave_left перезапуск симулятора
'wave_right': 'restart' # при wave_right рестарт
}
}
# ===== Робот =====
ROBOT_MODE = 'simulator'
ROBOT_IMAGE_PATH = 'robot.png' # или None
# ===== Симулятор карты =====
MAP_WIDTH = 800
MAP_HEIGHT = 600
MAP_OBSTACLES = [
(200, 150, 100, 200),
(500, 300, 150, 50),
]
START_POS = (100, 100)
FINISH_POS = (700, 500)
ROBOT_RADIUS = 20

@ -1,126 +0,0 @@
import numpy as np
class ArmController:
def __init__(self, config, mirror=False):
self.config = config
self.mirror = mirror
self.shoulder_idx = {'left': 11, 'right': 12}
self.wrist_idx = {'left': 15, 'right': 16}
self.hip_idx = {'left': 23, 'right': 24}
self.dead_zone = config.get('dead_zone', 0.2)
self.debug = config.get('debug', False)
def _get_side_indices(self, side):
"""
Возвращает (shoulder_idx, wrist_idx) для заданной стороны (left/right).
При mirror=True интерпретируем сторону как в реальности: левая/правая рука.
"""
if self.mirror:
if side == 'left':
s_idx = 12
w_idx = 16
else:
s_idx = 11
w_idx = 15
else:
if side == 'left':
s_idx = 11
w_idx = 15
else:
s_idx = 12
w_idx = 16
return s_idx, w_idx
def _get_shoulder_width(self, landmarks):
"""Ширина плеч для нормировки горизонтальных смещений."""
left = landmarks[11][:2]
right = landmarks[12][:2]
width = np.linalg.norm(right - left)
if width < 50 or width > 300:
return None
return width
def _get_torso_height(self, landmarks):
"""Высота торса для нормировки вертикальных смещений."""
left_shoulder = landmarks[11][:2]
right_shoulder = landmarks[12][:2]
left_hip = landmarks[23][:2]
right_hip = landmarks[24][:2]
shoulder_center = (left_shoulder + right_shoulder) / 2
hip_center = (left_hip + right_hip) / 2
height = np.linalg.norm(shoulder_center - hip_center)
if height < 50:
return None
return height
def _horizontal_displacement_rel(self, landmarks, side):
"""
Нормированное горизонтальное смещение запястья относительно плеча.
Сторона `side` это реальная сторона руки
"""
s_idx, w_idx = self._get_side_indices(side)
if landmarks[s_idx][3] < 0.5 or landmarks[w_idx][3] < 0.5:
return 0.0
shoulder = landmarks[s_idx][:2]
wrist = landmarks[w_idx][:2]
shoulder_width = self._get_shoulder_width(landmarks)
if shoulder_width is None:
return 0.0
disp = wrist[0] - shoulder[0]
return disp / shoulder_width
def _vertical_displacement_rel(self, landmarks, side):
"""
Вертикальное смещение: верх/низ запястья относительно плеча.
Сторона `side` реальная сторона руки.
"""
s_idx, w_idx = self._get_side_indices(side)
if landmarks[s_idx][3] < 0.5 or landmarks[w_idx][3] < 0.5:
return 0.0
shoulder = landmarks[s_idx][:2]
wrist = landmarks[w_idx][:2]
torso_height = self._get_torso_height(landmarks)
if torso_height is None:
return 0.0
disp = shoulder[1] - wrist[1]
return disp / torso_height
def compute_speeds(self, landmarks):
if (landmarks[11][3] < 0.5 or landmarks[12][3] < 0.5 or
landmarks[15][3] < 0.5 or landmarks[16][3] < 0.5):
if self.debug:
print("Руки не видны")
return 0.0, 0.0
linear_side = self.config['linear_arm']
angular_side = self.config['angular_arm']
lin_rel = self._horizontal_displacement_rel(landmarks, linear_side)
ang_rel = self._vertical_displacement_rel(landmarks, angular_side)
if self.debug:
print(f"lin_rel={lin_rel:.3f}, ang_rel={ang_rel:.3f}")
# Линейная скорость (только вперёд)
if lin_rel < self.dead_zone:
linear = 0.0
else:
linear = min(lin_rel, 1.0) * self.config['max_speed_linear']
# Угловая скорость
if abs(ang_rel) < self.dead_zone:
angular = 0.0
else:
ang_rel_clipped = np.clip(ang_rel, -1.0, 1.0)
angular = ang_rel_clipped * self.config['max_speed_angular']
return linear, angular

@ -6,7 +6,7 @@ def normalize_landmarks(landmarks):
Центрирует относительно центра бёдер и масштабирует по росту. Центрирует относительно центра бёдер и масштабирует по росту.
Возвращает плоский вектор (99,) из x,y,z всех точек. Возвращает плоский вектор (99,) из x,y,z всех точек.
""" """
lm = landmarks[:, :3].copy() # (33,3) lm = landmarks[:, :3].copy() # (33,3)
# Центр бёдер (индексы 23 и 24) # Центр бёдер (индексы 23 и 24)
hip_center = (lm[23] + lm[24]) / 2 hip_center = (lm[23] + lm[24]) / 2
@ -23,4 +23,4 @@ def normalize_landmarks(landmarks):
lm_centered = lm - hip_center lm_centered = lm - hip_center
lm_normalized = lm_centered / height lm_normalized = lm_centered / height
return lm_normalized.flatten() # (99,) return lm_normalized.flatten() # (99,)

@ -11,7 +11,7 @@ class SpecialGestureDetector:
print("Использую статический ML классификатор") print("Использую статический ML классификатор")
else: else:
self.ml_predictor = None self.ml_predictor = None
print("Использую геометрические отношения для детекции специальных жестовq") print("Использую геометрические отношения для детекции специальных жестов")
self.debug = True # Включите для отладки self.debug = True # Включите для отладки
def predict(self, landmarks): def predict(self, landmarks):

@ -1,9 +0,0 @@
class ControlState:
def __init__(self, initial_enabled=False):
self.enabled = initial_enabled
def update(self, special_gesture):
if special_gesture == 'dome':
self.enabled = True
elif special_gesture == 'cross':
self.enabled = False

@ -1,133 +0,0 @@
import cv2
import sys
from config import Config
from skeleton.mediapipe_detector import MediaPipeDetector
from gesture_control.arm_control import ArmController
from gesture_control.special_gestures import SpecialGestureDetector
from gesture_control.state import ControlState
from robot.map_simulator import MapSimulator
from robot.dummy import DummyRobot
def main():
cfg = Config()
# Детектор
detector = MediaPipeDetector()
# Состояние управления
state = ControlState()
# Специальные жесты
special_detector = SpecialGestureDetector(
mode=cfg.SPECIAL_GESTURE_MODE,
model_path=cfg.ML_GESTURE_MODEL,
class_names=cfg.ML_GESTURE_CLASSES
)
# Динамические жесты
if cfg.DYNAMIC_GESTURE['enabled']:
from ml_gestures_dynamic.predict import DynamicGesturePredictor
dynamic_predictor = DynamicGesturePredictor(
cfg.DYNAMIC_GESTURE['model_path'],
cfg.DYNAMIC_GESTURE['classes_path'],
cfg.DYNAMIC_GESTURE['window_size'],
cfg.DYNAMIC_GESTURE['threshold']
)
# Управление скоростями
arm_control = ArmController(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
# Робот
if cfg.ROBOT_MODE == 'simulator':
robot = MapSimulator(cfg)
else:
robot = DummyRobot()
# Камера
cap = cv2.VideoCapture(cfg.CAMERA_ID)
if not cap.isOpened():
print("Ошибка: не удалось открыть камеру")
sys.exit(1)
print("Управление: крест руками = СТОП, домик = ПУСК")
print("Линейная скорость: правая рука в сторону, угловая: левая рука")
print("В симуляторе: R перезапуск после Game Over/победы")
print("q выход")
last_dynamic_gesture = None
dynamic_gesture_counter = 0
while True:
ret, frame = cap.read()
if not ret:
break
if cfg.MIRROR_CAMERA:
frame = cv2.flip(frame, 1)
result = detector.detect(frame)
if result['success']:
landmarks = result['landmarks']
if cfg.DYNAMIC_GESTURE['enabled']:
dynamic_predictor.add_frame(landmarks)
gesture = dynamic_predictor.predict()
if gesture:
action = cfg.DYNAMIC_GESTURE['actions'].get(gesture)
if action == 'reset':
robot.reset()
elif action == 'restart':
robot.reset()
last_dynamic_gesture = gesture
dynamic_gesture_counter = 30
vis_frame = detector.draw_landmarks(frame, result['pose_landmarks'])
special = special_detector.predict(landmarks)
state.update(special)
if state.enabled:
linear, angular = arm_control.compute_speeds(landmarks)
else:
linear, angular = 0.0, 0.0
robot.set_speeds(linear, angular)
# Отрисовка на видео
cv2.putText(vis_frame, f"State: {'ON' if state.enabled else 'OFF'}",
(10, 30), cv2.FONT_HERSHEY_SIMPLEX, 1,
(0,255,0) if state.enabled else (0,0,255), 2)
cv2.putText(vis_frame, f"L:{linear:.2f} A:{angular:.2f}",
(10, 60), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255,255,0), 2)
if special != 'none':
cv2.putText(vis_frame, f"Special: {special}", (10, 90),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255,255,0), 2)
if dynamic_gesture_counter > 0 and last_dynamic_gesture:
cv2.putText(vis_frame, f"Dynamic: {last_dynamic_gesture}", (10, 120),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 255, 255), 2)
dynamic_gesture_counter -= 1
else:
vis_frame = frame
cv2.putText(vis_frame, "No pose detected", (10, 30),
cv2.FONT_HERSHEY_SIMPLEX, 1, (0,0,255), 2)
cv2.imshow('Camera', vis_frame)
if cfg.ROBOT_MODE == 'simulator':
if not robot.step():
break
else:
robot.step()
if cv2.waitKey(1) & 0xFF == ord('q'):
break
cap.release()
cv2.destroyAllWindows()
robot.quit()
if __name__ == '__main__':
main()

@ -1,6 +1,6 @@
import joblib import joblib
import numpy as np import numpy as np
from .feature_extractor import normalize_landmarks from ml_gestures.feature_extractor import normalize_landmarks
class MLGesturePredictor: class MLGesturePredictor:
def __init__(self, model_path, class_names): def __init__(self, model_path, class_names):

@ -4,7 +4,7 @@ import json
import argparse import argparse
import tensorflow as tf import tensorflow as tf
from sklearn.metrics import classification_report, confusion_matrix, accuracy_score from sklearn.metrics import classification_report, confusion_matrix, accuracy_score
from .sequence_utils import load_sequences_from_csv from ml_gestures_dynamic.sequence_utils import load_sequences_from_csv
def evaluate(data_path, model_path, max_len=30, test_size=0.2): def evaluate(data_path, model_path, max_len=30, test_size=0.2):
# Загружаем данные # Загружаем данные

@ -2,7 +2,7 @@ import numpy as np
import tensorflow as tf import tensorflow as tf
import joblib import joblib
from collections import deque from collections import deque
from .feature_extractor import extract_sequence from ml_gestures_dynamic.feature_extractor import extract_sequence
class DynamicGesturePredictor: class DynamicGesturePredictor:
def __init__(self, model_path, classes_path, window_size=30, threshold=0.7): def __init__(self, model_path, classes_path, window_size=30, threshold=0.7):

@ -5,7 +5,7 @@ import argparse
import tensorflow as tf import tensorflow as tf
from tensorflow.keras import layers, models from tensorflow.keras import layers, models
from sklearn.metrics import classification_report, confusion_matrix, accuracy_score from sklearn.metrics import classification_report, confusion_matrix, accuracy_score
from .sequence_utils import load_sequences_from_csv from ml_gestures_dynamic.sequence_utils import load_sequences_from_csv
def train(data_path, model_path, max_len=30, lstm_units=64, epochs=50, batch_size=16, test_size=0.2): def train(data_path, model_path, max_len=30, lstm_units=64, epochs=50, batch_size=16, test_size=0.2):
# Загрузка данных # Загрузка данных

@ -1,7 +0,0 @@
opencv-python
mediapipe
numpy
pygame
scikit-learn
pandas
joblib

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@ -1,9 +0,0 @@
class DummyRobot:
def set_speeds(self, linear, angular):
print(f"Robot: linear={linear:.2f}, angular={angular:.2f}")
def step(self):
pass
def quit(self):
pass

@ -1,137 +0,0 @@
import pygame
import sys
import math
class MapSimulator:
def __init__(self, config):
pygame.init()
self.width = config.MAP_WIDTH
self.height = config.MAP_HEIGHT
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.display.set_caption("Robot Map Simulator")
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont(None, 24)
self.obstacles = config.MAP_OBSTACLES
self.start = config.START_POS
self.finish = config.FINISH_POS
self.robot_radius = config.ROBOT_RADIUS
if config.ROBOT_IMAGE_PATH:
try:
self.robot_image = pygame.image.load(config.ROBOT_IMAGE_PATH)
self.robot_image = pygame.transform.scale(self.robot_image,
(self.robot_radius*2, self.robot_radius*2))
except:
self.robot_image = None
else:
self.robot_image = None
self.reset()
def reset(self):
self.x, self.y = self.start
self.angle = 0.0
self.linear_speed = 0.0
self.angular_speed = 0.0
self.game_over = False
self.won = False
def set_speeds(self, linear, angular):
self.linear_speed = linear
self.angular_speed = angular
def update(self):
if self.game_over or self.won:
return
dt = 1/30.0
self.angle += self.angular_speed * dt * 2
dx = self.linear_speed * math.cos(self.angle) * dt * 100
dy = self.linear_speed * math.sin(self.angle) * dt * 100
new_x = self.x + dx
new_y = self.y + dy
# Ограничение границами карты
new_x = max(self.robot_radius, min(self.width - self.robot_radius, new_x))
new_y = max(self.robot_radius, min(self.height - self.robot_radius, new_y))
# Проверка столкновений с препятствиями
if not self.check_collision(new_x, new_y):
self.x, self.y = new_x, new_y
else:
self.game_over = True
# Проверка финиша
dist = math.hypot(self.x - self.finish[0], self.y - self.finish[1])
if dist < self.robot_radius:
self.won = True
def check_collision(self, x, y):
for ox, oy, ow, oh in self.obstacles:
closest_x = max(ox, min(x, ox + ow))
closest_y = max(oy, min(y, oy + oh))
dist = math.hypot(x - closest_x, y - closest_y)
if dist < self.robot_radius:
return True
return False
def draw(self):
self.screen.fill((255,255,255))
for obs in self.obstacles:
pygame.draw.rect(self.screen, (100,100,100), obs)
pygame.draw.circle(self.screen, (0,255,0),
(int(self.finish[0]), int(self.finish[1])), self.robot_radius, 2)
if self.robot_image:
rotated = pygame.transform.rotate(self.robot_image, -math.degrees(self.angle))
rect = rotated.get_rect(center=(int(self.x), int(self.y)))
self.screen.blit(rotated, rect)
else:
nose = (self.x + self.robot_radius * math.cos(self.angle),
self.y + self.robot_radius * math.sin(self.angle))
left = (self.x + self.robot_radius * math.cos(self.angle + 2.5),
self.y + self.robot_radius * math.sin(self.angle + 2.5))
right = (self.x + self.robot_radius * math.cos(self.angle - 2.5),
self.y + self.robot_radius * math.sin(self.angle - 2.5))
pygame.draw.polygon(self.screen, (0,0,255), [nose, left, right])
texts = [
f"Linear: {self.linear_speed:.2f}",
f"Angular: {self.angular_speed:.2f}",
]
y = 10
for t in texts:
surf = self.font.render(t, True, (0,0,0))
self.screen.blit(surf, (10, y))
y += 25
if self.game_over:
msg = self.font.render("GAME OVER Press R to restart", True, (255,0,0))
self.screen.blit(msg, (self.width//2 - 150, self.height//2))
elif self.won:
msg = self.font.render("YOU WIN! Press R to restart", True, (0,100,0))
self.screen.blit(msg, (self.width//2 - 120, self.height//2))
pygame.display.flip()
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.KEYDOWN and event.key == pygame.K_r:
self.reset()
return True
def step(self):
if not self.handle_events():
return False
self.update()
self.draw()
self.clock.tick(30)
return True
def quit(self):
pygame.quit()

@ -5,7 +5,7 @@ import sys
from pathlib import Path from pathlib import Path
import argparse import argparse
sys.path.append(str(Path(__file__).parent.parent)) #sys.path.append(str(Path(__file__).parent.parent))
from skeleton.mediapipe_detector import MediaPipeDetector from skeleton.mediapipe_detector import MediaPipeDetector
from ml_gestures.feature_extractor import normalize_landmarks from ml_gestures.feature_extractor import normalize_landmarks

@ -7,7 +7,7 @@ from pathlib import Path
import argparse import argparse
import pandas as pd import pandas as pd
sys.path.append(str(Path(__file__).parent.parent)) #sys.path.append(str(Path(__file__).parent.parent))
from skeleton.mediapipe_detector import MediaPipeDetector from skeleton.mediapipe_detector import MediaPipeDetector
from ml_gestures_dynamic.feature_extractor import extract_sequence from ml_gestures_dynamic.feature_extractor import extract_sequence

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