last alex

alexk
gestures4 2 weeks ago
parent e74f1b09d7
commit e26b312b2f

@ -1,126 +1,115 @@
import numpy as np
import cv2
class ArmController:
def __init__(self, config, mirror=False):
self.config = config
self.mirror = mirror
self.shoulder_idx = {'left': 11, 'right': 12}
# arms assignment
self.linear_arm = config.get('linear_arm', 'right')
self.angular_arm = config.get('angular_arm', 'left')
self.wrist_idx = {'left': 15, 'right': 16}
self.shoulder_idx = {'left': 11, 'right': 12}
self.hip_idx = {'left': 23, 'right': 24}
self.dead_zone = config.get('dead_zone', 0.2)
self.debug = config.get('debug', False)
# separate max speeds
self.max_speed_linear = config.get('max_speed_linear', 1.0)
self.max_speed_angular = config.get('max_speed_angular', 1.0)
def _get_side_indices(self, side):
"""
Возвращает (shoulder_idx, wrist_idx) для заданной стороны (left/right).
При mirror=True интерпретируем сторону как в реальности: левая/правая рука.
"""
"""Returns the wrist landmark index for a logical side, accounting for mirror."""
if self.mirror:
if side == 'left':
s_idx = 12
w_idx = 16
w_idx = self.wrist_idx['right'] if side == 'left' else self.wrist_idx['left']
else:
s_idx = 11
w_idx = 15
else:
if side == 'left':
s_idx = 11
w_idx = 15
else:
s_idx = 12
w_idx = 16
return s_idx, w_idx
def _get_shoulder_width(self, landmarks):
"""Ширина плеч для нормировки горизонтальных смещений."""
left = landmarks[11][:2]
right = landmarks[12][:2]
width = np.linalg.norm(right - left)
if width < 50 or width > 300:
return None
return width
def _get_torso_height(self, landmarks):
"""Высота торса для нормировки вертикальных смещений."""
left_shoulder = landmarks[11][:2]
right_shoulder = landmarks[12][:2]
left_hip = landmarks[23][:2]
right_hip = landmarks[24][:2]
shoulder_center = (left_shoulder + right_shoulder) / 2
hip_center = (left_hip + right_hip) / 2
height = np.linalg.norm(shoulder_center - hip_center)
if height < 50:
return None
return height
w_idx = self.wrist_idx[side]
return w_idx
def _horizontal_displacement_rel(self, landmarks, side):
def _get_wrist_norm(self, landmarks, side):
"""
Нормированное горизонтальное смещение запястья относительно плеча.
Сторона `side` это реальная сторона руки
Returns normalized wrist position in the range -1..1 relative to the body.
Uses shoulders as horizontal reference and shoulder/hip as vertical reference.
Returns None if the wrist is not visible.
landmarks: array [N, 4] -> [x, y, z, visibility], x/y are normalized 0..1 (MediaPipe).
"""
s_idx, w_idx = self._get_side_indices(side)
w_idx = self._get_side_indices(side)
if landmarks[s_idx][3] < 0.5 or landmarks[w_idx][3] < 0.5:
return 0.0
shoulder = landmarks[s_idx][:2]
wrist = landmarks[w_idx][:2]
if landmarks[w_idx][3] < 0.5:
return None
shoulder_width = self._get_shoulder_width(landmarks)
if shoulder_width is None:
return 0.0
wx = float(landmarks[w_idx][0])
wy = float(landmarks[w_idx][1])
disp = wrist[0] - shoulder[0]
return disp / shoulder_width
# Reference points (body center)
ls_x, ls_y = landmarks[self.shoulder_idx['left']][0], landmarks[self.shoulder_idx['left']][1]
rs_x, rs_y = landmarks[self.shoulder_idx['right']][0], landmarks[self.shoulder_idx['right']][1]
lh_y = landmarks[self.hip_idx['left']][1]
rh_y = landmarks[self.hip_idx['right']][1]
def _vertical_displacement_rel(self, landmarks, side):
"""
Вертикальное смещение: верх/низ запястья относительно плеча.
Сторона `side` реальная сторона руки.
"""
s_idx, w_idx = self._get_side_indices(side)
center_x = (ls_x + rs_x) / 2.0
shoulder_y = (ls_y + rs_y) / 2.0
hip_y = (lh_y + rh_y) / 2.0
if landmarks[s_idx][3] < 0.5 or landmarks[w_idx][3] < 0.5:
return 0.0
shoulder_width = abs(ls_x - rs_x)
torso_height = abs(hip_y - shoulder_y)
shoulder = landmarks[s_idx][:2]
wrist = landmarks[w_idx][:2]
# avoid division by zero
shoulder_width = max(shoulder_width, 1e-3)
torso_height = max(torso_height, 1e-3)
torso_height = self._get_torso_height(landmarks)
if torso_height is None:
return 0.0
# normalized offset from body center, scaled by body size
nx = (wx - center_x) / shoulder_width
# vertical: up = positive; measured from shoulder line
ny = (shoulder_y - wy) / torso_height
disp = shoulder[1] - wrist[1]
return disp / torso_height
nx = float(np.clip(nx, -1.0, 1.0))
ny = float(np.clip(ny, -1.0, 1.0))
def compute_speeds(self, landmarks):
if (landmarks[11][3] < 0.5 or landmarks[12][3] < 0.5 or
landmarks[15][3] < 0.5 or landmarks[16][3] < 0.5):
if self.debug:
print("Руки не видны")
return 0.0, 0.0
return nx, ny
linear_side = self.config['linear_arm']
angular_side = self.config['angular_arm']
def _apply_dead_zone(self, value):
"""Removes dead zone and rescales -1..1 -> -1..1."""
if abs(value) < self.dead_zone:
return 0.0
sign = 1.0 if value > 0 else -1.0
scaled = (abs(value) - self.dead_zone) / (1.0 - self.dead_zone)
return sign * float(np.clip(scaled, 0.0, 1.0))
lin_rel = self._horizontal_displacement_rel(landmarks, linear_side)
ang_rel = self._vertical_displacement_rel(landmarks, angular_side)
def compute_speeds(self, landmarks):
"""
Main API for the ROS node.
Returns (linear, angular), both in the range -1..1.
if self.debug:
print(f"lin_rel={lin_rel:.3f}, ang_rel={ang_rel:.3f}")
- linear : controlled by the vertical position of the linear_arm wrist (up = forward)
- angular : controlled by the horizontal position of the angular_arm wrist
"""
if landmarks is None:
return 0.0, 0.0
# Линейная скорость (только вперёд)
if lin_rel < self.dead_zone:
# ---- Linear speed from linear_arm (vertical axis) ----
linear = 0.0
else:
linear = min(lin_rel, 1.0) * self.config['max_speed_linear']
lin_pos = self._get_wrist_norm(landmarks, self.linear_arm)
if lin_pos is not None:
_, ny = lin_pos
linear = self._apply_dead_zone(ny) * self.max_speed_linear
# Угловая скорость
if abs(ang_rel) < self.dead_zone:
# ---- Angular speed from angular_arm (horizontal axis) ----
angular = 0.0
else:
ang_rel_clipped = np.clip(ang_rel, -1.0, 1.0)
angular = ang_rel_clipped * self.config['max_speed_angular']
ang_pos = self._get_wrist_norm(landmarks, self.angular_arm)
if ang_pos is not None:
nx, _ = ang_pos
# invert so that hand-to-the-left = turn left (adjust sign if needed)
angular = -self._apply_dead_zone(nx) * self.max_speed_angular
return linear, angular
linear = float(np.clip(linear, -1.0, 1.0))
angular = float(np.clip(angular, -1.0, 1.0))
if self.debug:
print(f"[ArmController] linear={linear:.2f} angular={angular:.2f}")
return linear, angular

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