7 Commits
Author SHA1 Message Date
gestures4 08c5b66ace mount versions of pose-detectors combined 2026-07-17 17:10:00 +03:00
gestures4 8a43b58710 sasha mod 2026-07-11 15:18:21 +03:00
gestures4 e26b312b2f last alex 2026-07-11 12:34:25 +03:00
gestures6 e74f1b09d7 changed cross detection to silly and fixed deps 2026-07-03 17:18:54 +03:00
Eliza Moscovskaya 1b9a1b2c3d Update 'README.md' 2026-07-03 10:10:42 +03:00
Eliza Moscovskaya d3d6c647a6 Update 'README.md' 2026-07-02 15:34:55 +03:00
moscovskayaliza b0f04daa78 hotfix to make it works with ros 2026-06-25 18:16:58 +03:00
4 changed files with 460 additions and 188 deletions
+10 -5
View File
@@ -52,24 +52,28 @@ cd gesture_rec
git submodule update --init --recursive
```
### 2. Создание виртуального окружения
Рекомендуется использовать виртуальное окружение и Python 3.11:
Рекомендуется использовать виртуальное окружение и Python 3.10:
```
python3.11 -m venv venv
python3.10 -m venv venv
source venv/bin/activate
```
Если у вас не скачен питон этой версии, сначала выполните:
```
sudo apt install python3.11 python3.11-venv
sudo apt install python3.10 python3.10-venv
```
Если у нас не устанавливается питон 3.11, то это потому что он отсутствует в официальных репозиториях по умолчанию, надо добавить репозиторий перед скачиванием:
Если у нас не устанавливается питон 3.10, то это потому что он отсутствует в официальных репозиториях по умолчанию, надо добавить репозиторий перед скачиванием:
```
sudo apt update && sudo apt install -y software-properties-common
sudo add-apt-repository ppa:deadsnakes/ppa
sudo apt update
```
To install pip:
sudo apt install -y python3-pip
### 3. Установка зависимостей
### 3.1. Способ 1
@@ -86,6 +90,7 @@ sudo apt update
pip install --upgrade pip
pip install numpy==1.24.3
pip install pandas==2.0.3
pip install pyyaml
pip install opencv-python==4.12.0.88
pip install opencv-python-headless==4.12.0.88
pip install matplotlib==3.7.5
@@ -128,7 +133,7 @@ pip install protobuf==3.20.3
2. Если будет проблема с функцией cv2.imshow() то, переустановите cv2 без заголовков:
```
pip uninstall opencv-python pip install opencv-python-headless
pip uninstall opencv-python opencv-python-headless
pip install opencv-python==4.12.0.88
```
3. Если будет ошибка с PIL, попробуйте обновить библиотеку:
+310 -112
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@@ -1,126 +1,324 @@
import numpy as np
import cv2
class ArmController:
def _clip_unit(v):
return float(np.clip(v, -1.0, 1.0))
def _apply_dead_zone(v, dz):
return 0.0 if abs(v) < dz else v
def _robust_metrics(landmarks, min_conf=0.5):
"""
Compute shoulder_center, shoulder_width, torso_height robustly.
Uses hips if available; otherwise falls back to nose/shoulder geometry.
Returns:
shoulder_center (np.array shape (2,))
shoulder_width (float)
torso_height (float)
ok (bool)
"""
def pt(i):
return np.array(landmarks[i][:2], dtype=float), float(landmarks[i][3])
l_sh, c_lsh = pt(11)
r_sh, c_rsh = pt(12)
if c_lsh < min_conf or c_rsh < min_conf:
return None, 0.0, 0.0, False
shoulder_center = (l_sh + r_sh) / 2.0
shoulder_width = float(np.linalg.norm(r_sh - l_sh))
if shoulder_width < 1e-3:
return shoulder_center, 0.0, 0.0, False
# Try hips
l_hip, c_lhip = pt(23)
r_hip, c_rhip = pt(24)
if c_lhip >= min_conf and c_rhip >= min_conf:
hip_center = (l_hip + r_hip) / 2.0
torso_height = float(np.linalg.norm(hip_center - shoulder_center))
if torso_height >= 1e-3:
return shoulder_center, shoulder_width, torso_height, True
# Fallbacks (upper-body only)
nose, c_nose = pt(0)
if c_nose >= min_conf:
nose_to_shoulder = abs(nose[1] - shoulder_center[1])
torso_height = max(1.6 * nose_to_shoulder, 0.9 * shoulder_width)
else:
torso_height = max(1.2 * shoulder_width, 1.0)
return shoulder_center, shoulder_width, float(torso_height), True
class ArmControllerMethod1:
"""
Method 1: Single-hand driving with right wrist.
- Linear: vertical offset of right wrist from shoulder center (normalized by torso height)
- Angular: horizontal offset of right wrist from shoulder center (normalized by shoulder width)
"""
def __init__(self, config, mirror=False):
self.config = config
self.mirror = mirror
self.shoulder_idx = {'left': 11, 'right': 12}
self.wrist_idx = {'left': 15, 'right': 16}
self.hip_idx = {'left': 23, 'right': 24}
self.dead_zone = config.get('dead_zone', 0.2)
self.dead_zone = config.get('dead_zone', 0.1)
self.debug = config.get('debug', False)
self.min_conf = config.get('min_conf', 0.5)
def _get_side_indices(self, side):
"""
Возвращает (shoulder_idx, wrist_idx) для заданной стороны (left/right).
При mirror=True интерпретируем сторону как в реальности: левая/правая рука.
"""
if self.mirror:
if side == 'left':
s_idx = 12
w_idx = 16
else:
s_idx = 11
w_idx = 15
else:
if side == 'left':
s_idx = 11
w_idx = 15
else:
s_idx = 12
w_idx = 16
return s_idx, w_idx
def _get_shoulder_width(self, landmarks):
"""Ширина плеч для нормировки горизонтальных смещений."""
left = landmarks[11][:2]
right = landmarks[12][:2]
width = np.linalg.norm(right - left)
if width < 50 or width > 300:
return None
return width
def _get_torso_height(self, landmarks):
"""Высота торса для нормировки вертикальных смещений."""
left_shoulder = landmarks[11][:2]
right_shoulder = landmarks[12][:2]
left_hip = landmarks[23][:2]
right_hip = landmarks[24][:2]
shoulder_center = (left_shoulder + right_shoulder) / 2
hip_center = (left_hip + right_hip) / 2
height = np.linalg.norm(shoulder_center - hip_center)
if height < 50:
return None
return height
def _horizontal_displacement_rel(self, landmarks, side):
"""
Нормированное горизонтальное смещение запястья относительно плеча.
Сторона `side` — это реальная сторона руки
"""
s_idx, w_idx = self._get_side_indices(side)
if landmarks[s_idx][3] < 0.5 or landmarks[w_idx][3] < 0.5:
return 0.0
shoulder = landmarks[s_idx][:2]
wrist = landmarks[w_idx][:2]
shoulder_width = self._get_shoulder_width(landmarks)
if shoulder_width is None:
return 0.0
disp = wrist[0] - shoulder[0]
return disp / shoulder_width
def _vertical_displacement_rel(self, landmarks, side):
"""
Вертикальное смещение: верх/низ запястья относительно плеча.
Сторона `side` — реальная сторона руки.
"""
s_idx, w_idx = self._get_side_indices(side)
if landmarks[s_idx][3] < 0.5 or landmarks[w_idx][3] < 0.5:
return 0.0
shoulder = landmarks[s_idx][:2]
wrist = landmarks[w_idx][:2]
torso_height = self._get_torso_height(landmarks)
if torso_height is None:
return 0.0
disp = shoulder[1] - wrist[1]
return disp / torso_height
def compute_speeds(self, landmarks):
if (landmarks[11][3] < 0.5 or landmarks[12][3] < 0.5 or
landmarks[15][3] < 0.5 or landmarks[16][3] < 0.5):
if self.debug:
print("Руки не видны")
def compute_speeds(self, landmarks, frame_shape=None):
if landmarks is None:
return 0.0, 0.0
linear_side = self.config['linear_arm']
angular_side = self.config['angular_arm']
# Require: shoulders + right wrist
need = [11, 12, 16]
if any(landmarks[i][3] < self.min_conf for i in need):
return 0.0, 0.0
lin_rel = self._horizontal_displacement_rel(landmarks, linear_side)
ang_rel = self._vertical_displacement_rel(landmarks, angular_side)
shoulder_center, shoulder_width, torso_height, ok = _robust_metrics(landmarks, self.min_conf)
if not ok or shoulder_width < 1e-3 or torso_height < 1e-3:
return 0.0, 0.0
r_wr = landmarks[16][:2]
# Positive linear when wrist above shoulder center (forward)
linear = (shoulder_center[1] - r_wr[1]) / torso_height
# Positive angular when wrist to the right of shoulder center
angular = (r_wr[0] - shoulder_center[0]) / shoulder_width
if self.mirror:
angular = -angular
linear = _clip_unit(_apply_dead_zone(linear, self.dead_zone))
angular = _clip_unit(_apply_dead_zone(angular, self.dead_zone))
if self.debug:
print(f"lin_rel={lin_rel:.3f}, ang_rel={ang_rel:.3f}")
# Линейная скорость (только вперёд)
if lin_rel < self.dead_zone:
linear = 0.0
else:
linear = min(lin_rel, 1.0) * self.config['max_speed_linear']
# Угловая скорость
if abs(ang_rel) < self.dead_zone:
angular = 0.0
else:
ang_rel_clipped = np.clip(ang_rel, -1.0, 1.0)
angular = ang_rel_clipped * self.config['max_speed_angular']
print(f"[M1] L:{linear:.2f} A:{angular:.2f}")
return linear, angular
def draw_overlay(self, frame, landmarks=None):
if frame is None:
return frame
h, w = frame.shape[:2]
# Draw center cross (screen center approximation)
cv2.line(frame, (w // 2, 0), (w // 2, h), (0, 0, 0), 1)
cv2.line(frame, (0, h // 2), (w, h // 2), (0, 0, 0), 1)
# Draw right wrist
if landmarks is not None and landmarks[16][3] > 0.5:
x, y = int(landmarks[16][0]), int(landmarks[16][1])
cv2.circle(frame, (x, y), 8, (0, 255, 255), -1)
return frame
class ArmControllerMethod2:
"""
Method 2: Two-hand blended control.
- Linear: average vertical offset of both wrists from shoulder center (normalized by torso height)
- Angular: horizontal balance of wrists around shoulder center (normalized by shoulder width)
"""
def __init__(self, config, mirror=False):
self.config = config
self.mirror = mirror
self.dead_zone = config.get('dead_zone', 0.1)
self.debug = config.get('debug', False)
self.min_conf = config.get('min_conf', 0.5)
def compute_speeds(self, landmarks, frame_shape=None):
if landmarks is None:
return 0.0, 0.0
# Require: shoulders + both wrists
need = [11, 12, 15, 16]
if any(landmarks[i][3] < self.min_conf for i in need):
return 0.0, 0.0
shoulder_center, shoulder_width, torso_height, ok = _robust_metrics(landmarks, self.min_conf)
if not ok or shoulder_width < 1e-3 or torso_height < 1e-3:
return 0.0, 0.0
l_wr = landmarks[15][:2]
r_wr = landmarks[16][:2]
# Linear: average elevation of both wrists
lin_l = (shoulder_center[1] - l_wr[1]) / torso_height
lin_r = (shoulder_center[1] - r_wr[1]) / torso_height
linear = 0.5 * (lin_l + lin_r)
# Angular: horizontal balance
ang = ((r_wr[0] - shoulder_center[0]) - (shoulder_center[0] - l_wr[0])) / shoulder_width
angular = ang
if self.mirror:
angular = -angular
linear = _clip_unit(_apply_dead_zone(linear, self.dead_zone))
angular = _clip_unit(_apply_dead_zone(angular, self.dead_zone))
if self.debug:
print(f"[M2] L:{linear:.2f} A:{angular:.2f}")
return linear, angular
def draw_overlay(self, frame, landmarks=None):
if frame is None:
return frame
if landmarks is not None:
for idx, color in [(15, (255, 0, 255)), (16, (0, 255, 255))]:
if landmarks[idx][3] > 0.5:
x, y = int(landmarks[idx][0]), int(landmarks[idx][1])
cv2.circle(frame, (x, y), 8, color, -1)
return frame
class ArmControllerMethod3:
"""
Method 3: Elbow-augmented control.
- Linear: average vertical offset of elbows (normalized by torso height)
- Angular: wrist horizontal balance (normalized by shoulder width)
"""
def __init__(self, config, mirror=False):
self.config = config
self.mirror = mirror
self.dead_zone = config.get('dead_zone', 0.1)
self.debug = config.get('debug', False)
self.min_conf = config.get('min_conf', 0.5)
def compute_speeds(self, landmarks, frame_shape=None):
if landmarks is None:
return 0.0, 0.0
# Require shoulders; prefer elbows for linear; wrists for angular.
need_base = [11, 12]
if any(landmarks[i][3] < self.min_conf for i in need_base):
return 0.0, 0.0
elbows_ok = (landmarks[13][3] >= self.min_conf and landmarks[14][3] >= self.min_conf)
wrists_ok = (landmarks[15][3] >= self.min_conf and landmarks[16][3] >= self.min_conf)
if not elbows_ok and not wrists_ok:
return 0.0, 0.0
shoulder_center, shoulder_width, torso_height, ok = _robust_metrics(landmarks, self.min_conf)
if not ok or shoulder_width < 1e-3 or torso_height < 1e-3:
return 0.0, 0.0
# Linear: prefer elbows, fallback to wrists average if elbows missing
if elbows_ok:
l_el = landmarks[13][:2]
r_el = landmarks[14][:2]
lin_l = (shoulder_center[1] - l_el[1]) / torso_height
lin_r = (shoulder_center[1] - r_el[1]) / torso_height
linear = 0.5 * (lin_l + lin_r)
else:
l_wr = landmarks[15][:2]
r_wr = landmarks[16][:2]
lin_l = (shoulder_center[1] - l_wr[1]) / torso_height
lin_r = (shoulder_center[1] - r_wr[1]) / torso_height
linear = 0.5 * (lin_l + lin_r)
# Angular: use wrists if available, else 0
if wrists_ok:
l_wr = landmarks[15][:2]
r_wr = landmarks[16][:2]
angular = ((r_wr[0] + l_wr[0]) - 2 * shoulder_center[0]) / shoulder_width
else:
angular = 0.0
if self.mirror:
angular = -angular
linear = _clip_unit(_apply_dead_zone(linear, self.dead_zone))
angular = _clip_unit(_apply_dead_zone(angular, self.dead_zone))
if self.debug:
print(f"[M3] L:{linear:.2f} A:{angular:.2f}")
return linear, angular
def draw_overlay(self, frame, landmarks=None):
if frame is None:
return frame
if landmarks is not None:
for idx, color in [(13, (0, 200, 0)), (14, (0, 200, 0)), (15, (0, 255, 255)), (16, (255, 0, 255))]:
if landmarks[idx][3] > 0.5:
x, y = int(landmarks[idx][0]), int(landmarks[idx][1])
cv2.circle(frame, (x, y), 6, color, -1)
return frame
class ArmControllerMethod4:
"""
Method 4: 3x3 grid based on landmark 19 (right index finger tip).
Screen split at 2/5 and 3/5 (both axes). Center band = 0.
Proportional speed away from the center bands.
"""
def __init__(self, config, mirror=False):
self.config = config
self.mirror = mirror
self.finger_idx = 19 # right index finger tip
self.debug = config.get('debug', False)
def compute_speeds(self, landmarks, frame_shape=None):
linear = 0.0
angular = 0.0
if frame_shape is None or landmarks is None:
return 0.0, 0.0
if landmarks[self.finger_idx][3] < 0.5:
return 0.0, 0.0
h, w = int(frame_shape[0]), int(frame_shape[1])
x = landmarks[self.finger_idx][0]
y = landmarks[self.finger_idx][1]
# Angular (horizontal): center band 2/5..3/5 = 0
if 2 * w / 5 <= x <= 3 * w / 5:
angular = 0.0
elif x > 3 * w / 5:
angular = (x * 5) / (2 * w) - 1
else:
angular = (x - 3 * w / 5) / (2 * w / 5)
# Linear (vertical): center band 2/5..3/5 = 0
if 2 * h / 5 <= y <= 3 * h / 5:
linear = 0.0
elif y > 3 * h / 5:
linear = -((y * 5) / (2 * h) - 1)
else:
linear = -(y - 3 * h / 5) / (2 * h / 5)
if self.mirror:
angular = -angular
if self.debug:
print(f"[M4] L:{linear:.2f} A:{angular:.2f}")
return _clip_unit(linear), _clip_unit(angular)
def draw_overlay(self, frame, landmarks=None):
if frame is None:
return frame
h, w = frame.shape[:2]
x1, x2 = int(w * 2 / 5), int(w * 3 / 5)
y1, y2 = int(h * 2 / 5), int(h * 3 / 5)
# Grid lines
cv2.line(frame, (x1, 0), (x1, h), (0, 0, 0), 2)
cv2.line(frame, (x2, 0), (x2, h), (0, 0, 0), 2)
cv2.line(frame, (0, y1), (w, y1), (0, 0, 0), 2)
cv2.line(frame, (0, y2), (w, y2), (0, 0, 0), 2)
# Highlight active cell + finger
if landmarks is not None and landmarks[self.finger_idx][3] > 0.5:
fx, fy = int(landmarks[self.finger_idx][0]), int(landmarks[self.finger_idx][1])
cx0, cx1 = (0, x1) if fx < x1 else ((x2, w) if fx > x2 else (x1, x2))
cy0, cy1 = (0, y1) if fy < y1 else ((y2, h) if fy > y2 else (y1, y2))
overlay = frame.copy()
cv2.rectangle(overlay, (cx0, cy0), (cx1, cy1), (0, 255, 255), -1)
frame = cv2.addWeighted(overlay, 0.2, frame, 0.8, 0)
cv2.circle(frame, (fx, fy), 8, (0, 255, 255), -1)
cv2.circle(frame, (fx, fy), 12, (0, 120, 120), 2)
return frame
+138 -70
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@@ -1,116 +1,184 @@
import numpy as np
from ml_gestures.predict import MLGesturePredictor
class SpecialGestureDetector:
def __init__(self, mode='geometric', model_path=None, class_names=None):
"""
Detects special static gestures using either simple geometric rules or an ML classifier.
Supported gesture labels:
- 'cross' : forearms crossed near the chest
- 'light' : right arm pose approximating a 'light' toggle
- 'dome' : arms forming a dome above the head
- 'none' : no special gesture detected
"""
def __init__(self, mode='geometric', model_path=None, class_names=None, debug=False, thresholds=None):
self.mode = mode
self.debug = debug
# Defaults for geometric detection
self.th = {
'min_conf': 0.5,
'shoulder_width_min': 30.0,
'torso_height_min': 10.0,
'chest_band': 0.25, # widened to be more forgiving
'wrists_near_factor': 0.6, # relaxed for dome
'elbow_far_factor': 0.9, # relaxed for dome
'light_elbow_min': 45.0,
'light_elbow_max': 120.0,
'light_shoulder_min': -5.0,
'light_shoulder_max': 20.0
}
if thresholds:
self.th.update(thresholds)
if mode == 'ml':
from ml_gestures.predict import MLGesturePredictor
if model_path is None or class_names is None:
raise ValueError("Для ML нужны model_path и class_names")
raise ValueError("For ML mode, provide model_path and class_names")
self.ml_predictor = MLGesturePredictor(model_path, class_names)
print("Использую статический ML классификатор")
if self.debug:
print("SpecialGestureDetector: Using ML classifier")
else:
self.ml_predictor = None
print("Использую геометрические отношения для детекции специальных жестов")
self.debug = False # Включите для отладки
if self.debug:
print("SpecialGestureDetector: Using geometric rules")
def predict(self, landmarks):
if landmarks is None:
return 'none'
if self.mode == 'geometric':
return self._geometric_predict(landmarks)
else:
return self.ml_predictor.predict(landmarks)
def _geometric_predict(self, landmarks):
# Индексы MediaPipe
idx = {
'nose': 0,
'left_shoulder': 11,
'right_shoulder': 12,
'left_elbow': 13,
'right_elbow': 14,
'left_wrist': 15,
'right_wrist': 16,
'left_hip': 23,
'right_hip': 24,
'left_shoulder': 11, 'right_shoulder': 12,
'left_elbow': 13, 'right_elbow': 14,
'left_wrist': 15, 'right_wrist': 16,
'left_hip': 23, 'right_hip': 24,
}
# Повышенный порог уверенности для специальных жестов
min_conf = 0.5
required = ['left_shoulder', 'right_shoulder', 'left_elbow', 'right_elbow',
'left_wrist', 'right_wrist', 'nose']
min_conf = self.th['min_conf']
# Only upper-body required (hips optional)
required = [
'left_shoulder', 'right_shoulder',
'left_elbow', 'right_elbow',
'left_wrist', 'right_wrist',
'nose'
]
for p in required:
if landmarks[idx[p]][3] < min_conf:
if self.debug:
print(f"{p} low confidence")
print(f"[SG] Low confidence for {p}: {landmarks[idx[p]][3]:.2f}")
return 'none'
# Координаты (x, y)
l_sh = landmarks[idx['left_shoulder']][:2]
r_sh = landmarks[idx['right_shoulder']][:2]
l_el = landmarks[idx['left_elbow']][:2]
r_el = landmarks[idx['right_elbow']][:2]
l_wr = landmarks[idx['left_wrist']][:2]
r_wr = landmarks[idx['right_wrist']][:2]
l_hip = landmarks[idx['left_hip']][:2]
r_hip = landmarks[idx['right_hip']][:2]
nose = np.array(landmarks[idx['nose']][:2])
l_sh = np.array(landmarks[idx['left_shoulder']][:2], dtype=float)
r_sh = np.array(landmarks[idx['right_shoulder']][:2], dtype=float)
l_el = np.array(landmarks[idx['left_elbow']][:2], dtype=float)
r_el = np.array(landmarks[idx['right_elbow']][:2], dtype=float)
l_wr = np.array(landmarks[idx['left_wrist']][:2], dtype=float)
r_wr = np.array(landmarks[idx['right_wrist']][:2], dtype=float)
nose = np.array(landmarks[idx['nose']][:2], dtype=float)
shoulder_center_y = (l_sh[1] + r_sh[1]) / 2
hip_center_y = (l_hip[1] + r_hip[1]) / 2
torso_height = hip_center_y - shoulder_center_y
l_hip = np.array(landmarks[idx['left_hip']][:2], dtype=float)
r_hip = np.array(landmarks[idx['right_hip']][:2], dtype=float)
c_lhip = landmarks[idx['left_hip']][3]
c_rhip = landmarks[idx['right_hip']][3]
shoulder_center_y = (l_sh[1] + r_sh[1]) / 2.0
shoulder_width = np.linalg.norm(r_sh - l_sh)
if shoulder_width < 30 or torso_height < 10:
if shoulder_width < self.th['shoulder_width_min']:
if self.debug:
print(f"[SG] Shoulder width too small: {shoulder_width:.1f}")
return 'none'
# ---- Вспомогательные функции ----
def angle_between_vectors(v1, v2):
"""Угол между двумя векторами в градусах (0..180)"""
cos_a = np.dot(v1, v2) / (np.linalg.norm(v1) * np.linalg.norm(v2) + 1e-6)
return np.arccos(np.clip(cos_a, -1.0, 1.0)) * 180 / np.pi
# Torso height: prefer hips if visible, otherwise fallback using nose/shoulders
if c_lhip >= min_conf and c_rhip >= min_conf:
hip_center_y = (l_hip[1] + r_hip[1]) / 2.0
torso_height = hip_center_y - shoulder_center_y
else:
nose_to_shoulder = abs(nose[1] - shoulder_center_y)
torso_height = max(1.6 * nose_to_shoulder, 0.9 * shoulder_width)
hip_center_y = shoulder_center_y + torso_height
def elbow_angle(shoulder, elbow, wrist):
"""Угол в локте (плечо-локоть-запястье)"""
v1 = shoulder - elbow
v2 = wrist - elbow
if torso_height < self.th['torso_height_min']:
if self.debug:
print(f"[SG] Torso height too small: {torso_height:.1f}")
return 'none'
def angle_between_vectors(v1, v2):
n1 = np.linalg.norm(v1)
n2 = np.linalg.norm(v2)
if n1 < 1e-6 or n2 < 1e-6:
return 0.0
cos_a = np.dot(v1, v2) / (n1 * n2)
cos_a = float(np.clip(cos_a, -1.0, 1.0))
return np.degrees(np.arccos(cos_a))
def joint_angle(p_prev, p_joint, p_next):
v1 = p_prev - p_joint
v2 = p_next - p_joint
return angle_between_vectors(v1, v2)
# ---- Вычисляем углы ----
l_angle = elbow_angle(l_sh, l_el, l_wr) # угол в левом локте
r_angle = elbow_angle(r_sh, r_el, r_wr) # угол в правом локте
def segments_intersect(p1, p2, p3, p4):
def cross(o, a, b):
return (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0])
d1 = cross(p3, p4, p1)
d2 = cross(p3, p4, p2)
d3 = cross(p1, p2, p3)
d4 = cross(p1, p2, p4)
return (d1 * d2 < 0) and (d3 * d4 < 0)
# ---- КРЕСТ ----
# 1. Оба локтя сильно согнуты (< 100°)
elbows_bent = (l_angle < 100 and r_angle < 100)
# 2. Левое запястье правее правого (перекрест)
wrists_crossed = l_wr[0] > r_wr[0] + 5 # небольшой запас в пикселях (можно и 0)
# 3. Запястья находятся между плечами и бёдрами по Y (уровень груди)
wrists_at_chest = (
shoulder_center_y - 0.3 * torso_height < l_wr[1] < hip_center_y + 0.3 * torso_height and
shoulder_center_y - 0.3 * torso_height < r_wr[1] < hip_center_y + 0.3 * torso_height
)
def line_intersection(p1, p2, p3, p4):
d1 = p2 - p1
d2 = p4 - p3
denom = d1[0] * d2[1] - d1[1] * d2[0]
if abs(denom) < 1e-6:
return None
t = ((p3[0] - p1[0]) * d2[1] - (p3[1] - p1[1]) * d2[0]) / denom
return p1 + t * d1
cross = elbows_bent and wrists_crossed and wrists_at_chest
if cross:
# Angles (geometric cues)
l_elbow_angle = joint_angle(l_sh, l_el, l_wr)
r_elbow_angle = joint_angle(r_sh, r_el, r_wr)
r_shoulder_like_angle = joint_angle(r_hip, r_sh, r_el)
# 1) CROSS
forearms_cross = segments_intersect(l_el, l_wr, r_el, r_wr)
intersection = line_intersection(l_el, l_wr, r_el, r_wr)
intersection_on_chest = False
if intersection is not None:
band = self.th['chest_band'] * torso_height
intersection_on_chest = (shoulder_center_y - band) < intersection[1] < (hip_center_y + band)
if self.debug:
print(f"[SG] cross_check: intersect={forearms_cross}, chest={intersection_on_chest}")
if forearms_cross and intersection_on_chest:
return 'cross'
# ---- ДОМИК ----
# 1. Запястья выше носа
wrists_above_nose = (l_wr[1] < nose[1] and r_wr[1] < nose[1])
# 2) LIGHT
if (self.th['light_elbow_min'] < r_elbow_angle < self.th['light_elbow_max'] and
self.th['light_shoulder_min'] < r_shoulder_like_angle < self.th['light_shoulder_max']):
return 'light'
# 2. Локти выше плеч (верхняя граница плеч – min по Y среди плеч)
# 3) DOME
wrists_above_nose = (l_wr[1] < nose[1] and r_wr[1] < nose[1])
shoulders_top_y = min(l_sh[1], r_sh[1])
elbows_above_shoulders = (l_el[1] < shoulders_top_y and r_el[1] < shoulders_top_y)
# 3. Расстояние между локтями > расстояние между плечами
elbow_distance = np.linalg.norm(l_el - r_el)
elbows_far_apart = elbow_distance > shoulder_width
# 4. Расстояние между запястьями < половины ширины плеч
elbows_far_apart = elbow_distance > (self.th['elbow_far_factor'] * shoulder_width)
wrist_distance = np.linalg.norm(l_wr - r_wr)
wrists_near = wrist_distance < 0.5 * shoulder_width
wrists_near = wrist_distance < (self.th['wrists_near_factor'] * shoulder_width)
dome = wrists_above_nose and elbows_above_shoulders and elbows_far_apart and wrists_near
if dome:
if self.debug:
print(f"[SG] dome_check: wrists_above={wrists_above_nose}, elbows_above={elbows_above_shoulders}, "
f"elbow_d={elbow_distance:.1f}, wrist_d={wrist_distance:.1f}")
if wrists_above_nose and elbows_above_shoulders and elbows_far_apart and wrists_near:
return 'dome'
return 'none'
+1
View File
@@ -6,6 +6,7 @@ pip install --upgrade pip
pip install numpy==1.24.3
pip install pandas==2.0.3
pip install pyyaml==6.0.3
pip install opencv-python==4.12.0.88
pip install opencv-python-headless==4.12.0.88
pip install matplotlib==3.7.5