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gesture_rec/robot/map_simulator.py

138 lines
4.8 KiB
Python

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import pygame
import sys
import math
class MapSimulator:
def __init__(self, config):
pygame.init()
self.width = config.MAP_WIDTH
self.height = config.MAP_HEIGHT
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.display.set_caption("Robot Map Simulator")
self.clock = pygame.time.Clock()
self.font = pygame.font.SysFont(None, 24)
self.obstacles = config.MAP_OBSTACLES
self.start = config.START_POS
self.finish = config.FINISH_POS
self.robot_radius = config.ROBOT_RADIUS
if config.ROBOT_IMAGE_PATH:
try:
self.robot_image = pygame.image.load(config.ROBOT_IMAGE_PATH)
self.robot_image = pygame.transform.scale(self.robot_image,
(self.robot_radius*2, self.robot_radius*2))
except:
self.robot_image = None
else:
self.robot_image = None
self.reset()
def reset(self):
self.x, self.y = self.start
self.angle = 0.0
self.linear_speed = 0.0
self.angular_speed = 0.0
self.game_over = False
self.won = False
def set_speeds(self, linear, angular):
self.linear_speed = linear
self.angular_speed = angular
def update(self):
if self.game_over or self.won:
return
dt = 1/30.0
self.angle += self.angular_speed * dt * 2
dx = self.linear_speed * math.cos(self.angle) * dt * 100
dy = self.linear_speed * math.sin(self.angle) * dt * 100
new_x = self.x + dx
new_y = self.y + dy
# Ограничение границами карты
new_x = max(self.robot_radius, min(self.width - self.robot_radius, new_x))
new_y = max(self.robot_radius, min(self.height - self.robot_radius, new_y))
# Проверка столкновений с препятствиями
if not self.check_collision(new_x, new_y):
self.x, self.y = new_x, new_y
else:
self.game_over = True
# Проверка финиша
dist = math.hypot(self.x - self.finish[0], self.y - self.finish[1])
if dist < self.robot_radius:
self.won = True
def check_collision(self, x, y):
for ox, oy, ow, oh in self.obstacles:
closest_x = max(ox, min(x, ox + ow))
closest_y = max(oy, min(y, oy + oh))
dist = math.hypot(x - closest_x, y - closest_y)
if dist < self.robot_radius:
return True
return False
def draw(self):
self.screen.fill((255,255,255))
for obs in self.obstacles:
pygame.draw.rect(self.screen, (100,100,100), obs)
pygame.draw.circle(self.screen, (0,255,0),
(int(self.finish[0]), int(self.finish[1])), self.robot_radius, 2)
if self.robot_image:
rotated = pygame.transform.rotate(self.robot_image, -math.degrees(self.angle))
rect = rotated.get_rect(center=(int(self.x), int(self.y)))
self.screen.blit(rotated, rect)
else:
nose = (self.x + self.robot_radius * math.cos(self.angle),
self.y + self.robot_radius * math.sin(self.angle))
left = (self.x + self.robot_radius * math.cos(self.angle + 2.5),
self.y + self.robot_radius * math.sin(self.angle + 2.5))
right = (self.x + self.robot_radius * math.cos(self.angle - 2.5),
self.y + self.robot_radius * math.sin(self.angle - 2.5))
pygame.draw.polygon(self.screen, (0,0,255), [nose, left, right])
texts = [
f"Linear: {self.linear_speed:.2f}",
f"Angular: {self.angular_speed:.2f}",
]
y = 10
for t in texts:
surf = self.font.render(t, True, (0,0,0))
self.screen.blit(surf, (10, y))
y += 25
if self.game_over:
msg = self.font.render("GAME OVER Press R to restart", True, (255,0,0))
self.screen.blit(msg, (self.width//2 - 150, self.height//2))
elif self.won:
msg = self.font.render("YOU WIN! Press R to restart", True, (0,100,0))
self.screen.blit(msg, (self.width//2 - 120, self.height//2))
pygame.display.flip()
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.KEYDOWN and event.key == pygame.K_r:
self.reset()
return True
def step(self):
if not self.handle_events():
return False
self.update()
self.draw()
self.clock.tick(30)
return True
def quit(self):
pygame.quit()