# ---> Linux *~ # temporary files which can be created if a process still has a handle open of a deleted file .fuse_hidden* # KDE directory preferences .directory # Linux trash folder which might appear on any partition or disk .Trash-* # .nfs files are created when an open file is removed but is still being accessed .nfs* # ---> VisualStudioCode .vscode/* !.vscode/settings.json !.vscode/tasks.json !.vscode/launch.json !.vscode/extensions.json !.vscode/*.code-snippets # Local History for Visual Studio Code .history/ # Built Visual Studio Code Extensions *.vsix # ---> Windows # Windows thumbnail cache files Thumbs.db Thumbs.db:encryptable ehthumbs.db ehthumbs_vista.db # Dump file *.stackdump # Folder config file [Dd]esktop.ini # Recycle Bin used on file shares $RECYCLE.BIN/ # Windows Installer files *.cab *.msi *.msix *.msm *.msp # Windows shortcuts *.lnk # ---> macOS # General .DS_Store .AppleDouble .LSOverride # Icon must end with two \r Icon # Thumbnails ._* # Files that might appear in the root of a volume .DocumentRevisions-V100 .fseventsd .Spotlight-V100 .TemporaryItems .Trashes .VolumeIcon.icns .com.apple.timemachine.donotpresent # Directories potentially created on remote AFP share .AppleDB .AppleDesktop Network Trash Folder Temporary Items .apdisk # ---> Unity # This .gitignore file should be placed at the root of your Unity project directory # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore # .utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ *.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. *.blend1 *.blend1.meta # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /[Mm]emoryCaptures/ # Recordings can get excessive in size /[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains* # Jetbrains Rider personal-layer settings *.DotSettings.user # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Mono auto generated files mono_crash.* # Builds *.apk *.aab *.unitypackage *.unitypackage.meta *.app # Crashlytics generated file crashlytics-build.properties # TestRunner generated files InitTestScene*.unity* # Addressables default ignores, before user customizations /ServerData /[Aa]ssets/StreamingAssets/aa* /[Aa]ssets/AddressableAssetsData/link.xml* /[Aa]ssets/Addressables_Temp* # By default, Addressables content builds will generate addressables_content_state.bin # files in platform-specific subfolders, for example: # /Assets/AddressableAssetsData/OSX/addressables_content_state.bin /[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests /[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # ---> Visual Studio Code .vscode/ .vscode/* !.vscode/settings.json !.vscode/tasks.json !.vscode/launch.json !.vscode/extensions.json !.vscode/*.code-snippets !*.code-workspace # Built Visual Studio Code Extensions *.vsix # ---> Custom settings /[Aa]ssets/* !/[Aa]ssets/Scripts !/[Aa]ssets/Settings !/[Aa]ssets/Scenes !/[Aa]ssets/Resources !/[Aa]ssets/CustomLibs !/[Aa]ssets/../*.meta Assets/Scripts/Exports.meta Assets/Scripts/Exports/ README.md.meta *.slnx # big stuff *.obj.* *.obj