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using UnityEngine;
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public class RobotLightOperation : MonoBehaviour
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{
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//public ROSCollissionDetectionPublisher publisher;
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public float maxInensity = 1.0f;
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[System.NonSerialized]
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public Light light;
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void Start()
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{
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light = GetComponent<Light>();
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light.intensity = .0f;
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}
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}
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