fire kill in unity works
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@@ -57,6 +57,7 @@ def generate_launch_description():
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output="both",
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parameters=[
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ParameterFile(joy_params),
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{"fire_ext_max_capacity": 100},
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],
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)
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@@ -57,7 +57,9 @@ def generate_launch_description():
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namespace=LaunchConfiguration("namespace"),
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parameters=[
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{"use_sim_time": LaunchConfiguration("use_sim_time")},
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{"crosshair_alpha": 1.0}
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{"crosshair_alpha": 1.0},
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{"sof_cos_sim": 0.999},
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{"fe_distance": 5.0},
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],
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remappings=[
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("raw_image", "/sirius_bot/camera/image_view"),
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@@ -81,7 +83,7 @@ def generate_launch_description():
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pkg_gen_location_on_mesh = FindPackageShare(package="").find("gen_locations_on_mesh")
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mesh_path = PathJoinSubstitution([pkg_gen_location_on_mesh, "share", "scene_init.ply"])
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mesh_path = PathJoinSubstitution([pkg_gen_location_on_mesh, "share", "sirius_scene_floor.ply"])
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cache_path = PathJoinSubstitution([pkg_gen_location_on_mesh, "share", "cache.pkl"])
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