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gestures4 3f98dd46c9 multiple methods added 5 days ago

@ -1,30 +1,36 @@
import copy
import sys
import os
# Keep project-specific submodule path if needed
sys.path.insert(0, os.path.join(os.path.dirname(__file__), 'submodules', 'gesture_detection'))
import numpy as np
import cv2
import csv
from config import Config
from skeleton.mediapipe_detector import MediaPipeDetector
from skeleton.oak_pose_detector import OakPoseDetector
from gesture_control.special_gestures import SpecialGestureDetector
from gesture_control.arm_control import ArmController
from gesture_control.arm_control import (
ArmControllerMethod1, ArmControllerMethod2, ArmControllerMethod3, ArmControllerMethod4
)
from ml_gestures_dynamic.predict import DynamicGesturePredictor
#from geom_controll.arm_control import ArmController
from robot.simulated_robot import DummySimRobot
from robot.debug_robot import DebugRobot
from camera.factory import create_camera
def main():
# Все параметры
light = False
cfg = Config()
# Детектор скелета
# Skeleton detector
if cfg.POSE_DETECTOR == 'oak':
if cfg.CAMERA_TYPE == 'web':
print(f"При вычислении скелета на oak, можно пользоваться только этой же камерой для захвата видео!")
print("При вычислении скелета на oak, можно пользоваться только этой же камерой для захвата видео!")
return
detector = OakPoseDetector(
model_type=cfg.OAK_MODEL_TYPE,
@ -34,17 +40,16 @@ def main():
camera = None
else:
detector = MediaPipeDetector()
# Захват кадра с камеры
camera = create_camera(camera_type=cfg.CAMERA_TYPE, camera_id=cfg.CAMERA_ID, mirror=cfg.MIRROR_CAMERA)
# Детектор статичных жестов
# Static gestures detector
special_detector = SpecialGestureDetector(
mode=cfg.SPECIAL_GESTURE_MODE,
model_path=cfg.ML_GESTURE_MODEL,
class_names=cfg.ML_GESTURE_CLASSES
)
# Динамические жесты
# Dynamic gestures
dynamic_predictor = None
if cfg.DYNAMIC_GESTURE['enabled']:
dynamic_predictor = DynamicGesturePredictor(
@ -54,35 +59,42 @@ def main():
cfg.DYNAMIC_GESTURE['threshold']
)
# Геометрический контроллер скоростей
arm_control = ArmController(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
# Controllers for all 4 methods
controller_method1 = ArmControllerMethod1(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
controller_method2 = ArmControllerMethod2(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
controller_method3 = ArmControllerMethod3(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
controller_method4 = ArmControllerMethod4(cfg.ARM_CONTROL, mirror=cfg.MIRROR_CAMERA)
active_method = 1 # default method on start: 1
# Создаем папку для статистики
# Stats folder
stats_dir = './stats'
if not os.path.exists(stats_dir):
os.makedirs(stats_dir)
print(f"Создана дирректория для статистики: {stats_dir}")
# Тип робота: симуляция - с игрой, дебаг - просто печать команды в консоль
# Robot
if cfg.ROBOT_MODE == 'simulator':
robot = DummySimRobot(cfg, stats_path=stats_dir)
else:
robot = DebugRobot()
enabled = False
# включение управления жестами
cross_cooldown = 0
light_cooldown = 0
LIGHT_COOLDOWN_FRAMES = 30
CROSS_COOLDOWN_FRAMES = 30
last_dynamic = None
dynamic_counter = 0
dome_processed = False
fire_latched = False # to fire once per gesture
while True:
# Получение кадра и скелета в зависимости от типа скелетного детектора
# Frame + skeleton
if cfg.POSE_DETECTOR == 'oak':
frame, landmarks = detector.get_frame_and_pose()
if frame is None:
continue
h, w, _ = frame.shape
else:
frame = camera.get_frame()
if frame is None:
@ -92,35 +104,65 @@ def main():
landmarks = result['landmarks']
else:
landmarks = None
h, w, _ = frame.shape
if landmarks is not None:
linear, angular = 0.0, 0.0
# Статический жест
if landmarks is not None:
# Special static gesture
special = special_detector.predict(landmarks)
# Вкл/выкл управления жестами
if special == 'cross' and cross_cooldown == 0:
# Gesture roles per method:
# Methods 1-3: 'cross' toggles Move, 'dome' fires
# Method 4: 'dome' toggles Move, 'cross' fires
if active_method == 4:
toggle_gesture = 'dome'
fire_gesture = 'cross'
else:
toggle_gesture = 'cross'
fire_gesture = 'dome'
# Toggle Move ON/OFF via gestures
if special == toggle_gesture and cross_cooldown == 0:
enabled = not enabled
cross_cooldown = CROSS_COOLDOWN_FRAMES
print(f"Move toggled to: {'ON' if enabled else 'OFF'}")
if cross_cooldown > 0:
cross_cooldown -= 1
# Тушение
if enabled:
if special == 'dome' and not dome_processed:
robot.send_fire_ext_burst_cmd()
dome_processed = True
elif special != 'dome':
dome_processed = False
# Скорости из рук
linear, angular = arm_control.compute_speeds(landmarks)
# Fire burst (latched once per gesture instance)
if special == fire_gesture and not fire_latched:
robot.send_fire_ext_burst_cmd()
fire_latched = True
print("Fire burst!")
elif special != fire_gesture:
fire_latched = False
# Lights toggle on 'light' for any method
if special == 'light' and light_cooldown == 0:
light = not light
light_cooldown = LIGHT_COOLDOWN_FRAMES
print(f"Lights: {'On' if light else 'Off'}")
if light_cooldown > 0:
light_cooldown -= 1
# Speeds from active method
if active_method == 1:
linear, angular = controller_method1.compute_speeds(landmarks, frame_shape=frame.shape)
elif active_method == 2:
linear, angular = controller_method2.compute_speeds(landmarks, frame_shape=frame.shape)
elif active_method == 3:
linear, angular = controller_method3.compute_speeds(landmarks, frame_shape=frame.shape)
elif active_method == 4:
linear, angular = controller_method4.compute_speeds(landmarks, frame_shape=frame.shape)
# Send speeds
if enabled:
robot.send_speed_cmd(linear, angular)
else:
robot.send_speed_cmd(0.0, 0.0)
# Динамический жест
# Dynamic gesture
dynamic_gesture = None
if dynamic_predictor:
dynamic_predictor.add_frame(landmarks)
@ -129,40 +171,93 @@ def main():
last_dynamic = dynamic_gesture
dynamic_counter = 30
'''
if enabled:
if dynamic_gesture == 'wave_left':
robot.reset_position()
elif dynamic_gesture == 'wave_right':
robot.restart()
'''
# Отрисовка
# Drawing
if cfg.POSE_DETECTOR == 'oak':
vis = detector.draw_landmarks(frame, landmarks) if landmarks is not None else frame
else:
vis = detector.draw_landmarks(frame, result['pose_landmarks']) if landmarks is not None else frame
cv2.putText(vis, f"Move: {'ON' if enabled else 'OFF'}", (10, 30), cv2.FONT_HERSHEY_SIMPLEX, 1, (0,255,0) if enabled else (0,0,255), 2)
cv2.putText(vis, f"L:{linear:.2f} A:{angular:.2f}", (10, 60), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255,255,0), 2)
# Method-specific overlay
if active_method == 1:
vis = controller_method1.draw_overlay(vis, landmarks)
elif active_method == 2:
vis = controller_method2.draw_overlay(vis, landmarks)
elif active_method == 3:
vis = controller_method3.draw_overlay(vis, landmarks)
elif active_method == 4:
vis = controller_method4.draw_overlay(vis, landmarks)
# HUD
cv2.putText(vis, f"Move: {'ON' if enabled else 'OFF'}", (10, 30),
cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 0) if enabled else (0, 0, 255), 2)
cv2.putText(vis, f"L:{linear:.2f} A:{angular:.2f}", (10, 60),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 0), 2)
if special != 'none':
cv2.putText(vis, f"Special: {special}", (10, 90), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255,255,0), 2)
cv2.putText(vis, f"Special: {special}", (10, 90),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 0), 2)
if dynamic_counter > 0 and last_dynamic:
cv2.putText(vis, f"Dynamic: {last_dynamic}", (10, 120), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0,255,255), 2)
cv2.putText(vis, f"Dynamic: {last_dynamic}", (10, 120),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 255, 255), 2)
dynamic_counter -= 1
cv2.putText(vis, f"Method: {active_method}", (10, 150),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 255), 2)
cv2.putText(vis, f"Lights: {'On' if light else 'Off'}", (10, 180),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 255), 2)
else:
vis = frame
cv2.putText(vis, "No pose detected", (10, 30), cv2.FONT_HERSHEY_SIMPLEX, 1, (0,0,255), 2)
cv2.putText(vis, "No pose detected", (10, 30),
cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255), 2)
cv2.imshow('Camera', vis)
big = cv2.resize(vis, (1200, 900))
cv2.imshow('Camera', big)
if not robot.step():
break
if cv2.waitKey(1) & 0xFF == ord('q'):
curr_key = cv2.waitKey(1)
if curr_key & 0xFF == ord('q'):
break
# Movement keyboard toggle on 'S' or 's'
if curr_key & 0xFF in (ord('s'), ord('S')):
enabled = not enabled
print(f"Move toggled to: {'ON' if enabled else 'OFF'}")
# Method switching keys (1, 2, 3, 4)
if curr_key & 0xFF == ord('1'):
active_method = 1
enabled = False
print("Switched to Method 1")
elif curr_key & 0xFF == ord('2'):
active_method = 2
enabled = False
print("Switched to Method 2")
elif curr_key & 0xFF == ord('3'):
active_method = 3
enabled = False
print("Switched to Method 3")
elif curr_key & 0xFF == ord('4'):
active_method = 4
enabled = False
print("Switched to Method 4 (grid, lm19)")
# Pose saving (exclude method-switch keys 1-4)
pose_codes = [ord('0') + i for i in range(10) if i not in (1, 2, 3, 4)]
if curr_key & 0xFF in pose_codes and 'landmarks' in locals() and landmarks is not None:
print('Button was pressed: ', curr_key)
landmarks2 = copy.deepcopy(landmarks)
correct_rows = landmarks2[:, 3] > 0.5
for i in range(landmarks2.shape[0]):
if not correct_rows[i]:
landmarks2[i, :] = 0.
data = list(np.ravel(landmarks2[:, 0:3]))
with open("poses.csv", 'a') as f:
writer = csv.writer(f, delimiter=';')
writer.writerow(data + [curr_key - ord('0')])
if cfg.POSE_DETECTOR == 'oak':
detector.release()
else:
@ -172,6 +267,6 @@ def main():
cv2.destroyAllWindows()
robot.quit()
if __name__ == '__main__':
main()

@ -1 +1 @@
Subproject commit e74f1b09d71973da345aeff691daeda954e5c080
Subproject commit 08c5b66acec9ead59b6c40487065d1782b6b6ab6
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