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@ -2,72 +2,125 @@ import numpy as np
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class ArmController:
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def __init__(self, config, mirror=False):
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#self.config = config
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#self.mirror = mirror
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#self.shoulder_idx = {'left': 11, 'right': 12}
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#self.elbow_idx = {'left': 13, 'ri ght': 14}
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#self.wrist_idx = {'left': 15, 'right': 16}
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#self.hip_idx = {'left': 23, 'right': 24}
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self.r_wirst_id = 15 #16
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self.r_elbow_id = 13 #14
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self.r_shoulder_id = 11 # 12
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self.error = 23
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self.bag = 27
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self.config = config
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self.mirror = mirror
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self.shoulder_idx = {'left': 11, 'right': 12}
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self.wrist_idx = {'left': 15, 'right': 16}
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self.hip_idx = {'left': 23, 'right': 24}
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self.dead_zone = config.get('dead_zone', 0.2)
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self.debug = config.get('debug', False)
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def _get_angle(self, x1, y1, x2, y2):
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angle = np.arctan2(y2 - y1, x2 - x1)
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return angle
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def _get_side_indices(self, side):
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"""
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Возвращает (shoulder_idx, wrist_idx) для заданной стороны (left/right).
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При mirror=True интерпретируем сторону как в реальности: левая/правая рука.
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"""
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if self.mirror:
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if side == 'left':
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s_idx = 12
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w_idx = 16
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else:
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s_idx = 11
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w_idx = 15
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else:
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if side == 'left':
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s_idx = 11
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w_idx = 15
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else:
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s_idx = 12
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w_idx = 16
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return s_idx, w_idx
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def _get_shoulder_width(self, landmarks):
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"""Ширина плеч для нормировки горизонтальных смещений."""
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left = landmarks[11][:2]
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right = landmarks[12][:2]
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width = np.linalg.norm(right - left)
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if width < 50 or width > 300:
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return None
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return width
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def _get_torso_height(self, landmarks):
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"""Высота торса для нормировки вертикальных смещений."""
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left_shoulder = landmarks[11][:2]
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right_shoulder = landmarks[12][:2]
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left_hip = landmarks[23][:2]
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right_hip = landmarks[24][:2]
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shoulder_center = (left_shoulder + right_shoulder) / 2
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hip_center = (left_hip + right_hip) / 2
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height = np.linalg.norm(shoulder_center - hip_center)
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if height < 50:
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return None
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return height
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def _horizontal_displacement_rel(self, landmarks, side):
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"""
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Нормированное горизонтальное смещение запястья относительно плеча.
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Сторона `side` — это реальная сторона руки
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"""
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s_idx, w_idx = self._get_side_indices(side)
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if landmarks[s_idx][3] < 0.5 or landmarks[w_idx][3] < 0.5:
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return 0.0
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shoulder = landmarks[s_idx][:2]
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wrist = landmarks[w_idx][:2]
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shoulder_width = self._get_shoulder_width(landmarks)
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if shoulder_width is None:
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return 0.0
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disp = wrist[0] - shoulder[0]
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return disp / shoulder_width
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def _vertical_displacement_rel(self, landmarks, side):
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"""
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Вертикальное смещение: верх/низ запястья относительно плеча.
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Сторона `side` — реальная сторона руки.
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"""
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s_idx, w_idx = self._get_side_indices(side)
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if landmarks[s_idx][3] < 0.5 or landmarks[w_idx][3] < 0.5:
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return 0.0
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shoulder = landmarks[s_idx][:2]
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wrist = landmarks[w_idx][:2]
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torso_height = self._get_torso_height(landmarks)
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if torso_height is None:
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return 0.0
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disp = shoulder[1] - wrist[1]
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return disp / torso_height
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def compute_speeds(self, landmarks):
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linear = 0.
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angular = 0.
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if (landmarks[11][3] < 0.5 or landmarks[12][3] < 0.5 or
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landmarks[15][3] < 0.5 or landmarks[16][3] < 0.5):
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if self.debug:
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print("Руки не видны")
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return 0.0, 0.0
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right_shoulder_point = landmarks[self.r_shoulder_id]
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right_shoulder_x = right_shoulder_point[0]
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right_shoulder_y = right_shoulder_point[1]
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right_elbow_point = landmarks[self.r_elbow_id] # [x, y, z, v]
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right_elbow_x = right_elbow_point[0]
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right_elbow_y = right_elbow_point[1]
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linear_side = self.config['linear_arm']
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angular_side = self.config['angular_arm']
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angle_shoulder_elbow = self._get_angle(right_shoulder_x, right_shoulder_y, right_elbow_x, right_elbow_y)
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lin_rel = self._horizontal_displacement_rel(landmarks, linear_side)
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ang_rel = self._vertical_displacement_rel(landmarks, angular_side)
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right_wirst_point = landmarks[self.r_wirst_id]
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right_wirst_x = right_wirst_point[0]
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right_wirst_y = right_wirst_point[1]
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if self.debug:
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print(f"lin_rel={lin_rel:.3f}, ang_rel={ang_rel:.3f}")
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angle_elbow_wirst = self._get_angle(right_elbow_x, right_elbow_y, right_wirst_x, right_wirst_y)
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# Линейная скорость (только вперёд)
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if lin_rel < self.dead_zone:
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linear = 0.0
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else:
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linear = min(lin_rel, 1.0) * self.config['max_speed_linear']
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five_deg_in_rad = np.deg2rad(self.error)
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if (angle_shoulder_elbow < np.pi/2.5 + five_deg_in_rad) and (angle_shoulder_elbow > np.pi/2.5 -five_deg_in_rad):
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print(f"Angle between shoulder and elbow is {angle_shoulder_elbow} {np.rad2deg(angle_shoulder_elbow)}")
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#print(f"Angle between elbow and wirst is {angle_elbow_wirst}")
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if (angle_elbow_wirst > np.deg2rad(-90 - self.error)) and (angle_elbow_wirst < np.deg2rad(-90 + self.error)):
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linear = 1.
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if (angle_elbow_wirst > np.deg2rad(90 - self.error)) and (angle_elbow_wirst < np.deg2rad(90 + self.error)):
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linear = -1.
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if (angle_elbow_wirst > np.deg2rad(-45 - self.bag)) and (angle_elbow_wirst < np.deg2rad(-45 + self.bag)):
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angular = -1.
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if (angle_elbow_wirst > np.deg2rad(-135 - self.bag)) and (angle_elbow_wirst < np.deg2rad(-135 + self.bag)):
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angular = 1.
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# Угловая скорость
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if abs(ang_rel) < self.dead_zone:
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angular = 0.0
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else:
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ang_rel_clipped = np.clip(ang_rel, -1.0, 1.0)
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angular = ang_rel_clipped * self.config['max_speed_angular']
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return linear, angular
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