4 Commits
Author SHA1 Message Date
gestures5 60d020fb1e minus added 2026-07-10 14:51:28 +03:00
gestures5 e5e9354a51 fix angle 2026-07-10 14:36:49 +03:00
gestures2 35b185e3f5 elisey final for dummy 2026-07-10 10:09:56 +03:00
gestures2 096ee5143f 1 version 2026-07-08 14:58:16 +03:00
+80 -18
View File
@@ -92,7 +92,6 @@ class ArmController:
disp = shoulder[1] - wrist[1] disp = shoulder[1] - wrist[1]
return disp / torso_height return disp / torso_height
''' '''
def compute_speeds(self, landmarks): def compute_speeds(self, landmarks):
if (landmarks[11][3] < 0.5 or landmarks[12][3] < 0.5 or if (landmarks[11][3] < 0.5 or landmarks[12][3] < 0.5 or
@@ -117,7 +116,7 @@ class ArmController:
linear = min(lin_rel, 1.0) * self.config['max_speed_linear'] linear = min(lin_rel, 1.0) * self.config['max_speed_linear']
# Угловая скорость # Угловая скорость
if abs(ang_rel) < self.dead_zone: if abs(ang_rel) < self.dead_zone:norm_lin * self.config['max_speed_linear']
angular = 0.0 angular = 0.0
else: else:
ang_rel_clipped = np.clip(ang_rel, -1.0, 1.0) ang_rel_clipped = np.clip(ang_rel, -1.0, 1.0)
@@ -125,24 +124,87 @@ class ArmController:
return linear, angular return linear, angular
''' '''
def compute_speeds(self, w, h, landmarks):
linear = 0 def _get_angle(self, landmark1, landmark2):
angular = 0 x1 = landmark1[0]
if 3*w/5>landmarks[19][0]>2*w/5: y1 = landmark1[1]
angular = 0 x2 = landmark2[0]
if 3*w/5<landmarks[19][0]: y2 = landmark2[1]
angular = (landmarks[19][0]*5)/(2*w)-1 angle = np.arctan2(y2 - y1, x2 - x1)
if landmarks[15][0]<2*w/5: return angle
angular = (landmarks[19][0]-3*w/5)/(2*w/5)
if 3*h/5>landmarks[19][1]>2*h/5: def compute_speeds(self, landmarks):
if (landmarks[11][3] < 0.5 or landmarks[12][3] < 0.5 or
landmarks[15][3] < 0.5 or landmarks[16][3] < 0.5):
if self.debug:
print("Руки не видны")
return 0.0, 0.0
#right_shoulder_y = landmarks[12][1]
#right_hand_y = landmarks[16][1]
#right_distance = right_shoulder_y - right_hand_y
angle_elbow_wirst_left = self._get_angle(landmarks[14], landmarks[16])
angle_elbow_wirst_right = self._get_angle(landmarks[13], landmarks[15])
linear, angular = 0, 0
if np.deg2rad(-5) < angle_elbow_wirst_right < np.deg2rad(5):
linear = 0 linear = 0
if 3*h/5<landmarks[19][1]:
linear = -((landmarks[19][1]*5)/(2*h)-1) elif np.deg2rad(-5) > angle_elbow_wirst_right:
if landmarks[19][1]<2*h/5: linear = min(1, angle_elbow_wirst_right / -np.deg2rad(90))
linear = -(landmarks[19][1]-3*h/5)/(2*h/5)
elif np.deg2rad(5) < angle_elbow_wirst_right:
linear = min(1, angle_elbow_wirst_right / -np.deg2rad(90))
#print(f"Test: {linear} {angle_elbow_wirst_left}")
error = 15
#print(f"Test: {angle_elbow_wirst_right} {np.rad2deg(angle_elbow_wirst_right)}")
#if np.deg2rad(180 - error) < angle_elbow_wirst_left < np.deg2rad(180 + error):
max_angle = np.deg2rad(180 - error)
min_angle = np.deg2rad(-180 + error)
if angle_elbow_wirst_left < 0:
if angle_elbow_wirst_left < min_angle:# or angle_elbow_wirst_left > max_angle:
angular = 0
elif angle_elbow_wirst_left > min_angle:
#angular = min(1, angle_elbow_wirst_left / min_angle)
angular = -(min_angle - angle_elbow_wirst_left) / (min_angle - np.deg2rad(-90))
else:
if angle_elbow_wirst_left > max_angle:
angular = 0
elif angle_elbow_wirst_left < max_angle:
#angular = -min(1, angle_elbow_wirst_left / max_angle)
angular = (max_angle - angle_elbow_wirst_left) / (max_angle - np.deg2rad(90))
error = 35
if -np.deg2rad(error) < angle_elbow_wirst_left < np.deg2rad(error):
linear = 0
angular = 0
#angular = angular / 2
#left_shoulder_y = landmarks[11][1]
#left_hand_y = landmarks[15][1]
#left_distance = left_shoulder_y - left_hand_y
print(f"{linear},{angular}") #torso_height = self._get_torso_height(landmarks)
return linear, angular #max_distance = torso_height * 0.5
#norm_lin = np.clip((right_distance/max_distance), a_min = 0, a_max = 1)
#torso_height = self._get_torso_height(landmarks)
#max_distance = torso_height * 0.5
#norm_ang = np.clip((left_distance/max_distance), a_min = -1, a_max = 1)
#linear = norm_lin * self.config['max_speed_linear']
#angular = norm_ang * self.config['max_speed_linear']
return linear, -angular
#return angular, linear