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2fc102b274 |
@@ -55,7 +55,7 @@ class ArmController:
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def _horizontal_displacement_rel(self, landmarks, side):
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"""
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Нормированное горизонтальное смещение запястья относительно плеча.Ширина плеч для нормировки горизонтальных смещен
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Нормированное горизонтальное смещение запястья относительно плеча.
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Сторона `side` — это реальная сторона руки
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"""
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s_idx, w_idx = self._get_side_indices(side)
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@@ -93,6 +93,7 @@ class ArmController:
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disp = shoulder[1] - wrist[1]
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return disp / torso_height
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'''
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def compute_speeds(self, landmarks):
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if (landmarks[11][3] < 0.5 or landmarks[12][3] < 0.5 or
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landmarks[15][3] < 0.5 or landmarks[16][3] < 0.5):
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@@ -100,44 +101,48 @@ class ArmController:
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print("Руки не видны")
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return 0.0, 0.0
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linear_side = self.config['linear_arm']
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angular_side = self.config['angular_arm']
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lin_rel = self._horizontal_displacement_rel(landmarks, linear_side)
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ang_rel = self._vertical_displacement_rel(landmarks, angular_side)
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r_sh_z = landmarks[12][2]
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r_wr_z = landmarks[16][2]
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r_sh_z_divided = (landmarks[12][2] + landmarks[11][2])/2
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nose_z = landmarks[0][2]
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nose_and_sh_distance = r_sh_z_divided - nose_z
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arm_forward = r_sh_z - r_wr_z
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if arm_forward < 3*nose_and_sh_distance:
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#print(f"landmarks[12][2] {landmarks[12][2] - landmarks[16][2]}")
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linear_side = self.config['linear_arm']
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angular_side = self.config['angular_arm']
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#lin_rel = self._horizontal_displacement_rel(landmarks, linear_side)
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lin_rel = self._vertical_displacement_rel(landmarks, linear_side)
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ang_rel = self._vertical_displacement_rel(landmarks, angular_side)
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if self.debug:
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print(f"lin_rel={lin_rel:.3f}, ang_rel={ang_rel:.3f}")
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# Линейная скорость
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if abs(lin_rel) < self.dead_zone:
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linear = 0.0
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else:
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lin_rel_clipped = np.clip(lin_rel, -1.0, 1.0)
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linear = lin_rel_clipped * self.config['max_speed_linear']
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# Угловая скорость
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if abs(ang_rel) < self.dead_zone:
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angular = 0.0
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else:
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ang_rel_clipped = np.clip(ang_rel, -1.0, 1.0)
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angular = ang_rel_clipped * self.config['max_speed_angular']
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return linear, angular
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if self.debug:
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print(f"lin_rel={lin_rel:.3f}, ang_rel={ang_rel:.3f}")
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# Линейная скорость (только вперёд)
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if lin_rel < self.dead_zone:
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linear = 0.0
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else:
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return 0.0, 0.0
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linear = min(lin_rel, 1.0) * self.config['max_speed_linear']
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# Угловая скорость
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if abs(ang_rel) < self.dead_zone:
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angular = 0.0
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else:
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ang_rel_clipped = np.clip(ang_rel, -1.0, 1.0)
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angular = ang_rel_clipped * self.config['max_speed_angular']
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return linear, angular
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'''
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def compute_speeds(self, w, h, landmarks):
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linear = 0
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angular = 0
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if 3*w/5>landmarks[19][0]>2*w/5:
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angular = 0
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if 3*w/5<landmarks[19][0]:
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angular = (landmarks[19][0]*5)/(2*w)-1
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if landmarks[15][0]<2*w/5:
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angular = (landmarks[19][0]-3*w/5)/(2*w/5)
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if 3*h/5>landmarks[19][1]>2*h/5:
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linear = 0
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if 3*h/5<landmarks[19][1]:
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linear = -((landmarks[19][1]*5)/(2*h)-1)
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if landmarks[19][1]<2*h/5:
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linear = -(landmarks[19][1]-3*h/5)/(2*h/5)
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print(f"{linear},{angular}")
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return linear, angular
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@@ -116,73 +116,29 @@ class SpecialGestureDetector:
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intersection = line_intersection(l_el, l_wr, r_el, r_wr)
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intersection_on_chest = False
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if intersection is not None:
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intersection_on_chest = (shoulder_center_y - 0.3 * torso_height < intersection[1] < hip_center_y + 0.3 * torso_height)
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intersection_on_chest = (shoulder_center_y - 0.2 * torso_height < intersection[1] < hip_center_y + 0.2 * torso_height)
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cross = forearms_cross and intersection_on_chest
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if cross:
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return 'cross'
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## ---- ДОМИК ----
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## 1. Запястья выше носа
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#wrists_above_nose = (l_wr[1] < nose[1] and r_wr[1] < nose[1])
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## 2. Локти выше плеч (верхняя граница плеч – min по Y среди плеч)
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#shoulders_top_y = min(l_sh[1], r_sh[1])
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#elbows_above_shoulders = (l_el[1] < shoulders_top_y and r_el[1] < shoulders_top_y)
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## 3. Расстояние между локтями > расстояние между плечами
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#elbow_distance = np.linalg.norm(l_el - r_el)
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#elbows_far_apart = elbow_distance > shoulder_width
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## 4. Расстояние между запястьями < половины ширины плеч
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#wrist_distance = np.linalg.norm(l_wr - r_wr)
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#wrists_near = wrist_distance < 0.5 * shoulder_width
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#dome = wrists_above_nose and elbows_above_shoulders and elbows_far_apart and wrists_near
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#if dome:
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#return 'dome'
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# ---- ЛАДОШКА ----
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#r_sh_z = landmarks[idx['right_shoulder']][2]
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#r_wr_z = landmarks[idx['right_wrist']][2]
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#r_el_z = landmarks[idx['right_elbow']][2]
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##1. правая рука почти выпрямлена
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#wrist_at_shoulder_y = abs(r_wr[1] - r_sh[1]) < 0.4 * torso_height
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#wrist_at_shoulder_x = abs(r_wr[0] - r_sh[0]) < 0.5 * shoulder_width
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#r_sh_z_divided = (landmarks[12][2] + landmarks[11][2])/2
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#nose_z = landmarks[0][2]
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#nose_and_sh_distance = r_sh_z_divided - nose_z
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#arm_forward = r_sh_z - r_wr_z
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#print(f"arm_forward = {round(arm_forward, 3)} and nose_and_sh_distance = {round(nose_and_sh_distance, 3)}")
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#if wrist_at_shoulder_y and wrist_at_shoulder_x and (arm_forward > 3.5*nose_and_sh_distance):
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#return "ladoshka"
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# ---- Рука к носу ----
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nose_x = landmarks[0][0]
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nose_y = landmarks[0][1]
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wrist_at_nose_x = abs(r_wr[0] - nose_x) < 0.5 * shoulder_width
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wrist_at_nose_y = abs(r_wr[1] - nose_y) < 0.2 * torso_height
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if wrist_at_nose_x and wrist_at_nose_y:
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return "kulak-nos"
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# ---- Рука к левому плечу ----
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wrist_at_shoulder_x = abs(r_wr[0] - l_sh[0]) < 0.2 * shoulder_width
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wrist_at_shoulder_y = abs(r_wr[1] - l_sh[1]) < 0.2 * torso_height
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if wrist_at_shoulder_x and wrist_at_shoulder_y:
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return "wrist-shoulder"
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# ---- ДОМИК ----
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# 1. Запястья выше носа
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wrists_above_nose = (l_wr[1] < nose[1] and r_wr[1] < nose[1])
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# 2. Локти выше плеч (верхняя граница плеч – min по Y среди плеч)
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shoulders_top_y = min(l_sh[1], r_sh[1])
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elbows_above_shoulders = (l_el[1] < shoulders_top_y and r_el[1] < shoulders_top_y)
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# 3. Расстояние между локтями > расстояние между плечами
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elbow_distance = np.linalg.norm(l_el - r_el)
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elbows_far_apart = elbow_distance > shoulder_width
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# 4. Расстояние между запястьями < половины ширины плеч
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wrist_distance = np.linalg.norm(l_wr - r_wr)
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wrists_near = wrist_distance < 0.5 * shoulder_width
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dome = wrists_above_nose and elbows_above_shoulders and elbows_far_apart and wrists_near
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if dome:
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return 'dome'
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return 'none'
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